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MSFS ENSD - Sandane Airport, Anda

Absolutely stellar work, man! As an AFIS-officer working at ENSD, I am very pleased with this addon, and a bit proud we're one of the first ones to get a proper scenery workover :) . The default version almost made me hurl :p. But seriously, great work. The sloped runway is modelled beautifully, and the fact you got the updated apron correct, all great. In many ways your work here is better than the ORBX version for P3D, as they didn't really bother using updated data or looking at the AIP before modelling it. Looking forward to seeing further development in the future, some custom 3d models, and the placement of the flood lights between the apron and runway will be absolutely great. Thanks for the great work! :D
Absolutely awesome receiving positive feedback from somebody who works there! Thank you! :D I was also quite disappointed when I saw ORBXs version of ENSD in P3D, I feel like looking at the charts, and trying to replicate them as good as possible is alpha omega when it comes to simulator games. I'm also looking forward to further developing this beautiful airport, and making it look more and more like real life, both in operation and looks :)
 
ENSD - Sandane Airport, Anda | Version 0.2.0 | 2020-08-27

Alright folks, the first update! I have recreated much of the ground so that it much more resembles real life, both in size, shape and color. Added a little bit of life to the airport with planes, vehicles and people. Also added some more detailes here and there. See the enhancements and fixes lists below for all the changes. Hope you enjoy! :D

Enhancements:
  • Apron and runway remade and improved
  • Added custom threshold and touchdown textures
  • Added custom runway number textures
  • Added more airport objects
  • Taxi lines and taxi paths remade and improved
  • Added tire gum details on runway
  • Added minor details to apron and airport surroundings
  • Remade center line to match real world

Fixes:
  • Corrected Runway length
DOWNLOAD (7 MB)

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ensd_preview_8.png
 
For creating custom ground markings, I use Gimp. I basically create what I want, like "RWY AHEAD" for example. I make sure it follows the guidline of the SDK Documentation, and import it into my own MaterialLib asset in the project.

If you are want to create a custom center line however, my tip would be to:
1. Turn on center line marking in your Runway object (To use it as a guide)
2. Add a PaintedLine object, with "EDGE_SERVICE_SOLID" as type
3. Place the PaintedLine with desired length using the Runway default center line as a guide to make it straight and follow the Runway,
4. When you are done, you can disable the center line marking on you Runway object

Hope this helps! :D
This airport looks amazing, well done!

As for creating custom markings I'm trying to add them to my own airport and have a few questions:
  • Are you using aprons to display your custom textures?
  • Did you have to flip your texture files backwards so they show up the right way in the sim, it seems to be flipping textures so the words are backwards for me.
  • Also were you able to update textures once you loaded them into the sim? For me if I load a texture onto a material, then decide I want to edit the .png the changes I make aren't shown in the sim.
Many thanks :)
 
This airport looks amazing, well done!

Are you using aprons to display your custom textures?
- Yep

Did you have to flip your texture files backwards so they show up the right way in the sim, it seems to be flipping textures so the words are backwards for me.
- Yep, gotta flip them horizontally befor applying them in DevMode

Also were you able to update textures once you loaded them into the sim? For me if I load a texture onto a material, then decide I want to edit the .png the changes I make aren't shown in the sim.
- I'm also struggling with this. My solution is basically to rename the .png file after I've edited them and add the renamed file into the game and delete the old one

Hope this helps :D
 
Hope this helps :D

Perfect thanks! Good to know it's not me just doing something wrong. My texture folder is like texture_edit1, _edit2, etc. at the moment haha.

Been messing around and I think I've found out why editing textures doesn't update properly: in the MSFS install directory there is LocalCache/$PC$/... which has folders corresponding to my projects directory and contains what looks to be a cached version of my texture files. Deleting these files seems to allow you to reload any changes to the textures. Bit of a long "solution" if you can call it that, and I still haven't worked out exactly what you have to do (unload project etc.) because it doesn't always reload but it's a start.
 
Deleting these files seems to allow you to reload any changes to the textures. Bit of a long "solution" if you can call it that, and I still haven't worked out exactly what you have to do (unload project etc.) because it doesn't always reload but it's a start.
Thanks for the info :D
 
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