-Everything you know about upcoming Flight Sim from Microsoft-

so it not kind of 1 time payment? or even not talking about it? :rotfl:
I just hope it is 1 time payment, no subscribe or monthly/yearly payment.

Thanks Bill
 

n4gix

Resource contributor
One very important question has been unequivocally answered: there will be an SDK!
August (Mid/Late) – Development Roadmap Release (v.2019.08/drr1)
  • Development beats through EOY 2019
    • Build Program Recruitment and Release timeline
    • SDK Update
    • 3rd Party Content Update
    • UGC Content Update
 
And I assume UGC means User Generated Content. UGC Content Update -> is User Generated Content content update. So the SDK will be freely available? Not some "developer license" required. Putting it out there, because MS is lurking - reading these posts.
 

Heretic

Resource contributor
While I despise the project management aspect (ugh, as if I'm at work) of the announcement, I like the display of humor and the sledgehammer approach to notifying the community that they do care.

I wonder if they've soaked up some personnel from Dovetail's flightsim division or even ACES...
 

rhumbaflappy

Moderator
Staff member
Resource contributor
There's been speculation about backwards compatibility. I don't see why not. The MDL and BGL file formats from FSX are simply data. Programs can be written to take advantage of that data. And programs can be written to translate that data to other formats. The same can be said of missions from FSX. Seeing as this issue is a major concern of old-time simmers, and seeing as the inclusion of data will not affect performance in any way, it would be pretty dumb not to have backwards compatibility. The core or engine may be completely different, but data is still data. Stuff that relies on FSUIPC might be a challenge...

What would be interesting is if P3D compiled data would be compatible with Dos Equis.
 

Heretic

Resource contributor
There's been speculation about backwards compatibility. I don't see why not. The MDL and BGL file formats from FSX are simply data. Programs can be written to take advantage of that data. And programs can be written to translate that data to other formats. The same can be said of missions from FSX. Seeing as this issue is a major concern of old-time simmers, and seeing as the inclusion of data will not affect performance in any way, it would be pretty dumb not to have backwards compatibility. The core or engine may be completely different, but data is still data. Stuff that relies on FSUIPC might be a challenge...
It's all possible yes, but I really don't think that the dev team should waste too much effort on this. If the new file formats are adequately documented, community-developed conversion tools are likely to pop up sooner or later, just as they did for FSX.



Hey Microsoft guy, if you're reading this too, say Hi! to my Mom (Is Her birthday today)
Hope she's having a good one!
 
So .... They are taking back "partial" control of FSX! Wow.

In 2014 Microsoft entered into an agreement allowing Dovetail Games to bring Flight Simulator X to Steam. Today, we are announcing that we’ve reached the end of our partnership agreement.
We would like to take this opportunity to express our sincere appreciation to Dovetail Games for the partnership they’ve provided over the past 5 years. Going forward, Microsoft will take over support of Flight Simulator X and we look forward to sharing our next steps with the community in the very near future.
 
Got a source for that?
https://www.flightsimulator.com/

The Microsoft Flight Simulator Team said:
That passion, investment, and appreciation must be recognized
and reflected in our commitment to carry the Microsoft Flight Simulator franchise
into the next generation.

We are not building on,
but building from,
the product and history that is Microsoft Flight Simulator X.

Today, with a bit of bittersweet sentiment, we say “Welcome Home” to an old friend."
HTH
ATB
Paul
 
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