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August (Mid/Late) – Development Roadmap Release (v.2019.08/drr1)
- Development beats through EOY 2019
- Build Program Recruitment and Release timeline
- SDK Update
- 3rd Party Content Update
- UGC Content Update

One very important question has been unequivocally answered: there will be an SDK!




There's been speculation about backwards compatibility. I don't see why not. The MDL and BGL file formats from FSX are simply data. Programs can be written to take advantage of that data. And programs can be written to translate that data to other formats. The same can be said of missions from FSX. Seeing as this issue is a major concern of old-time simmers, and seeing as the inclusion of data will not affect performance in any way, it would be pretty dumb not to have backwards compatibility. The core or engine may be completely different, but data is still data. Stuff that relies on FSUIPC might be a challenge...
Hey Microsoft guy, if you're reading this too, say Hi! to my Mom (Is Her birthday today)

In 2014 Microsoft entered into an agreement allowing Dovetail Games to bring Flight Simulator X to Steam. Today, we are announcing that we’ve reached the end of our partnership agreement.
We would like to take this opportunity to express our sincere appreciation to Dovetail Games for the partnership they’ve provided over the past 5 years. Going forward, Microsoft will take over support of Flight Simulator X and we look forward to sharing our next steps with the community in the very near future.

So .... They are taking back "partial" control of FSX! Wow.

Got a source for that?
The Microsoft Flight Simulator Team said:That passion, investment, and appreciation must be recognized
and reflected in our commitment to carry the Microsoft Flight Simulator franchise
into the next generation.
We are not building on,
but building from,
the product and history that is Microsoft Flight Simulator X.
Today, with a bit of bittersweet sentiment, we say “Welcome Home” to an old friend."
