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@WildLynxPilot Did you proceed on this topic? Otherwise I'll try to find some free time to further investigate it.
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No good solution. I managed to hide the pole from the sample windsock by editing the gLTF, but the SimObjects can not be resized so it is not a final solution. Your sample from 31st Oct does not work - the animation in that file is completely different compared to the one in the sample. Haven't had time to look further into this, I just used the windsock from the sample and added it to a custom pole. Wrong size, but better than the default windsock. So if you find something useful, please tell!@WildLynxPilot Did you proceed on this topic? Otherwise I'll try to find some free time to further investigate it.
I think that sample has the same problem... It seems to affect all SimObjects? But it is easy to overcome - you just have to change the -179.someting degrees heading to zero in the Gizmo when placing the windsock in you scenery for the first time!The problem appears to be the way that MSFS handles glTF Models placing them with 180 deg offset to the given heading. I think there is now an SDK sample to create a windsock from a Sim Object which may be a better alternative.
Yeah, I know that my sample is broken. Importing the gLTF to Blender and exporting it again messed up some transformations. When working with weighted relations, the export to from Blender to gLTF seems to be quite sensitive anyway. I had some problems with respect to transformations already with models completely created in Blender.No good solution. I managed to hide the pole from the sample windsock by editing the gLTF, but the SimObjects can not be resized so it is not a final solution. Your sample from 31st Oct does not work - the animation in that file is completely different compared to the one in the sample. Haven't had time to look further into this, I just used the windsock from the sample and added it to a custom pole. Wrong size, but better than the default windsock. So if you find something useful, please tell!
According to my observation, the default heading of _all_ objects is -179 degree when adding them to the scene. So it's not only a problem of the windsock.I think that sample has the same problem... It seems to affect all SimObjects? But it is easy to overcome - you just have to change the -179.someting degrees heading to zero in the Gizmo when placing the windsock in you scenery for the first time!