FSX FS2004 to FSX Aircraft Conversion Tutorial

tgibson

Resource contributor
#41
Hi,

I have reworked my online tutorial:

http://www.calclassic.com/convert_tutorial/index.html

due to getting more experience and discovering ways to minimize the problem of the animations collapsing after Export. I have now converted four FS2004 MDL files to FSX format successfully. I still get the animation collapse quite often, but an Export/Import cycle or two has fixed the problem so far. I do this often during the conversion, and it seems to help.

Hope this helps,
 

tgibson

Resource contributor
#43
Hi again,

I have once again edited my tutorial AND the modeldef.xml entries so the landing and taxi light splashes work in P3D.

Hope this helps,
 
#44
Hi Tom,
Rather than go through 7 LODS (AI aircraft) with multiple parts to hide show using visibility code, could I....
Use my source file (FSDS .fsc) and create a new fsc file just with those parts on to import into MCX, tagging them on their own, then merging in MCX with an aircraft missing those parts?
It would be a lot quicker than searching through the heirarchy editor trying to find them.
 

tgibson

Resource contributor
#45
Yes, that is certainly possible. I've used that technique to add antennas, etc. to make different aircraft versions.
 
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