The model is shaping up very nicely. With all the polys I see and this talk of the use of Turbosmooth you may run into a problem if you still intend to make this for FS9. You might want to consider going for FSX.
Thank you for taking care of me. I agree, to many geometry there; the problem I have is I cannot visualize where to stop...
If I release some of those loops, shadowing issues are present. This arise a new question: Max render is far away different than FS9's render machine?
Finally, a big problem!!! The material used for the main rotor makes the fuselage transparent.
Both rotors, have a disk from both views:
Disk for the top and a disk for the bottom; which are separated by 0.002m.
There, each tandem set has the same procedure: two disks for the left and right
I noticed this before animate the rotors; HELP, S.O.S.!!!
I've seen this defect in other models, and I am not sure how to solve it.
Thanks to Bjorn, I am now experimenting with the mappinp using the mirror modifier. Here are some pictures with basic lines:
Now with more panel lines:
This is (or was???) the first step in the paint kit:
I don't know what happened today when I opened my files... all this effort was wasted.
All lines suddenly were a mess. I guess I will start all over again. At least, I know how to work a little bit better with the uvw mapping techniques.
Have a nice day/evening/night wherever you are!
Thanks Nate, It was a waste of time. Something went wrong and I am now trying to find the bug... I sure that I will need to start it again, this first attempt gave me a better idea on how this might be textured. I will post more pictures in a few days.
That is a gold to be achieved, because myself enjoy doing repaints as well. Now, I understand why many of the models are sometimes hard to paint.
The real problem will arise when I try to export to Gmax again. The few options out there, always do some evil magic to the meshes and cannot be animated in Gmax again.
REALLY??? Do you work with the 429??? Closer enough to share with me some pictures???
This model has been great; however, I did many "eyebolling" in many systems. For example, the rotors... I haven't enough and detailed photos to develop parts with more accuracy. Sure, do you need the model as it is or once it's finished?
Today, I added and mapped some antennas, pitot tubes, radome and the landing light system (I fake it the best I could). There you go with the images: