• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Glass material parameters

Hi everyone,
maybe I asked my question in the wrong forum, so I try once more here. It is actually MCX related.

I made several scenery objects in Sketchup, exported them in Collada format and converted them to MSFS format using MCX. Everything is working fine so far except the window screens which look absolutely boring because I don't know how to produce real looking glass surfaces. I have tried Blender but I must say there is so much to learn that I have to postpone that for my retirement years.

So my question is: which parameters in the material settings in MCX do I have to set how, to achieve realistic glass surfaces? I hope someone can give me a short step by step tutorial.