Hi everyone,
maybe I asked my question in the wrong forum, so I try once more here. It is actually MCX related.
I made several scenery objects in Sketchup, exported them in Collada format and converted them to MSFS format using MCX. Everything is working fine so far except the window screens which look absolutely boring because I don't know how to produce real looking glass surfaces. I have tried Blender but I must say there is so much to learn that I have to postpone that for my retirement years.
So my question is: which parameters in the material settings in MCX do I have to set how, to achieve realistic glass surfaces? I hope someone can give me a short step by step tutorial.
Jörg
maybe I asked my question in the wrong forum, so I try once more here. It is actually MCX related.
I made several scenery objects in Sketchup, exported them in Collada format and converted them to MSFS format using MCX. Everything is working fine so far except the window screens which look absolutely boring because I don't know how to produce real looking glass surfaces. I have tried Blender but I must say there is so much to learn that I have to postpone that for my retirement years.
So my question is: which parameters in the material settings in MCX do I have to set how, to achieve realistic glass surfaces? I hope someone can give me a short step by step tutorial.
Jörg