- Messages
- 40
- Country
Hello everyone,
Let's begin with a standard opening to a post like this: I'm (kind of) a newby to scenery design. For a while now I've been playing around with it. I've read a lot of post on this and other forums, watched lots of tutorials on YouTube, learned Airport Design Editor and played around with other programs to build scenery. All was going really well and because my home airport got governmental approval to expend, I decided to up my game and learn Gmax to try to build my own scenery from the ground up.
I've worked with programs like it before, so learning Gmax wasn't to big of a deal to me. There's only one thing that is starting to get really frustrating to me. On attempting to export objects to .MDL format, doesn't matter if it's a ground polygon or 3D object, I get numerous errors. Although I found I'm not the only one with this same problem, I can't seem to find a definite answer to fix this problem. I've read many posts here on the forum, tried many fixes, re-installed the SDK and Gmax like this Wiki (http://www.fsdeveloper.com/wiki/index.php?title=Installing_FSX_GMax_gamepack) describes, but it doesn't seem to work. So I'm asking for your help.
I'm running the FSX Acceleration pack. On re-installing the SDK, I've first installed the normal SDK for the disk, copied the Gmax folder to an external harddrive, installed the SDK SP1A, then the SP2 from the Acceleration pack installation disk. After re-installing Gmax, I've installed the gamepack from the SDK, just like te Wiki discribes. I even started a new project and redone my tiles for my ground polygons. I've added a FriendlyName and GUID, still the same problem. I've tried to find the decimal and country/languages setting like Arno suggested in similar post, but it doens't seem to have any effect.
The pop-up errors I'm getting are as follows:
It shouldn't be of any concern, but just to clarify, I'm running windows under Bootcamps on my Mac. It's the 32-bit version with 32-bit SDK installed. Should be fine I think.
Does anyone have a fix or suggestion what to do?
Let's begin with a standard opening to a post like this: I'm (kind of) a newby to scenery design. For a while now I've been playing around with it. I've read a lot of post on this and other forums, watched lots of tutorials on YouTube, learned Airport Design Editor and played around with other programs to build scenery. All was going really well and because my home airport got governmental approval to expend, I decided to up my game and learn Gmax to try to build my own scenery from the ground up.
I've worked with programs like it before, so learning Gmax wasn't to big of a deal to me. There's only one thing that is starting to get really frustrating to me. On attempting to export objects to .MDL format, doesn't matter if it's a ground polygon or 3D object, I get numerous errors. Although I found I'm not the only one with this same problem, I can't seem to find a definite answer to fix this problem. I've read many posts here on the forum, tried many fixes, re-installed the SDK and Gmax like this Wiki (http://www.fsdeveloper.com/wiki/index.php?title=Installing_FSX_GMax_gamepack) describes, but it doesn't seem to work. So I'm asking for your help.
I'm running the FSX Acceleration pack. On re-installing the SDK, I've first installed the normal SDK for the disk, copied the Gmax folder to an external harddrive, installed the SDK SP1A, then the SP2 from the Acceleration pack installation disk. After re-installing Gmax, I've installed the gamepack from the SDK, just like te Wiki discribes. I even started a new project and redone my tiles for my ground polygons. I've added a FriendlyName and GUID, still the same problem. I've tried to find the decimal and country/languages setting like Arno suggested in similar post, but it doens't seem to have any effect.
The pop-up errors I'm getting are as follows:
- ConvertData failed
- Failed to run exporter!
- Failed to export model - 'C:\gmax\gamepacks\FSX_GmaxGamePack\Test'
- Export model failure
It shouldn't be of any concern, but just to clarify, I'm running windows under Bootcamps on my Mac. It's the 32-bit version with 32-bit SDK installed. Should be fine I think.
Does anyone have a fix or suggestion what to do?