- Messages
- 6
- Country

Is there a naming convention to name objects? (dev background here so I'm concerned with those aspects)
For example, I've distributed some sceneries and used an object named Gen_Tower_1 which I was sure was a standard object because many vanilla objects have such naming pattern (see Gen_Hangar_1 for instance)
I later found out, through user comments, that some people could not see the tower in my sceneries and after a boring investigation I traced out that Gen_Tower_1 is actually an ORBX object in the Tacoma Narrows scenery.
Same goes for another object named "Gen_Airport_Office", again an object which seems vanilla but is indeed an ORBX object.
Is there any way to detect, from within the Sim, where is an object pointing to and from which BGL was it loaded?
Some sceneries have their objects named in a proper fashion, for example 1S2_wood_planks for the objects of ORBX Darrington or KORS_windsock...but then on the same package I found an object named "fbo" that, again, I used in some freebies and some users could not see.
Conventions are important in software
For example, I've distributed some sceneries and used an object named Gen_Tower_1 which I was sure was a standard object because many vanilla objects have such naming pattern (see Gen_Hangar_1 for instance)
I later found out, through user comments, that some people could not see the tower in my sceneries and after a boring investigation I traced out that Gen_Tower_1 is actually an ORBX object in the Tacoma Narrows scenery.
Same goes for another object named "Gen_Airport_Office", again an object which seems vanilla but is indeed an ORBX object.
Is there any way to detect, from within the Sim, where is an object pointing to and from which BGL was it loaded?
Some sceneries have their objects named in a proper fashion, for example 1S2_wood_planks for the objects of ORBX Darrington or KORS_windsock...but then on the same package I found an object named "fbo" that, again, I used in some freebies and some users could not see.
Conventions are important in software

