I'm revisiting this, mostly in the hopes that someone can guide me through the process. I've been unavailable for some time now, and need to finish this project.
To rehash, I'm looking for "detailed" instructions on how to make use of LOD's in P3D (v4 and 5) when exporting using Blender.
I already can create models, (Blender 2.93), textures etc. and export them into FSX / P3D successfully. What I don't know is "parenting" (if necessary), and creating / exporting LOD's.
I have created a hangar, in 3 models, one high detail, one medium and one low. I tried following a YouTube video "[013] Varying Model Levels Of Detail - Microsoft Flight Simulator 2020 SDK Tutorials" and that makes sense, but that particular tutorial is for MSFS and when I export my model in Blender, the results are not the same.
Also, when I export my model, I select "export animations and LOD" but nothing seems to change. I do not get any LOD's even though I'm exporting all 3 models at the same time.
I'm using MCX (latest development version) to verify the integrity of the model(s), but it does not contain any LOD's and seems to only have the high res model.
UPDATE I am able to get LOD's to work by creating several models, various detail levels, then using MCX, and LOD Creator, import those at various LOD's. This works nicely, BUT,
I need to know what the correlation with the LOD numbers are in In LOD Creator. I specifically need to be able to tweak it so that when the aircraft is about 100 yards away, (NOT 1/4 mile away) it changes to lower LOD.
Of course, if there is an easier way, ANY help would be greatly appreciated!
Thanks,
TB2