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This sounds more like I would be making an OBJECT that is actually a mountain and basically just placing that object into the airport using ADE. So actually the mountain is a MODEL (.MDL) that I can just put wherever I want it using ADE. That would actually make things so much easier. I just have to figure out how to use Sketchup to do all of this. What you're saying is the mountain is an object with hardened surfaces. I want to make it with a gradual slope going up to the top, making it drivable using an automobile (addon aircraft) and have a landable runway with taxi ways and a terminal building, in short an airport on top of the mountain. The entire project is really a city with one main airport and two other small airstrips with smaller towns accessable from these airstrips and the airport via an automobile. the whole project is located within one of the baren mexican deserts. Sort of my own community. I'm working on making it into a search and rescue mission for use in one of my online RPGs. I've already used the project as it is for several small scenarios in the RPG and it works great so far. I'm surprised that FSX allows me to stream it on the RPG website without slowing down or crashing. I really want to make this mountain thing work so any help in creating the mountain whether it be in the form of a moveable object or model, or just raising the ground, would be greatly appreciated. I would include a copy of the AD4 file, however it uses a lot of custom objects that I made myself and I doubt any of them would even load up in someone else's program. I can upload the AD4, if I really need to, just be aware that much of the objects won't load unless you have all of the custom textures and object files, so loading the AD4 file may just simply produce tons of errors and may not even load without those support files. You won't find the airport on any google map as it don't really exist, it is my own creation. Once I can finish this one, I plan on making two others that can be flown to and from in different areas of the world. But I have to make this one first to get the hang of new software, etc..But you guys are helping though. Especially the help with getting Sketchup to install and run, that was a big hurdle you guys helped me with. Thanks a bunch. I just need a little more help with this mountain project.Make a textured 3D model of the mountain in ex: Sketchup, then Geo-locate the center of the base of the mountain.
If desired, include a flatten area required for the airstrip / surrounding airport infrastructure terrain area.
This local ground 'replacement terrain mesh' can also provide any necessary airport flatten, either level or sloped.
Export the 3D model from Sketchup as a Google Earth *.KMZ file, then import it to Arno's MCX.
After imported to MCX, export it as "Scenery" specifying a file type of FSX CVX Vector-type Sloped Flatten BGL.
See MCX PDF Manual:
"10.2.2 BGL flatten
ModelConverterX can create a terrain flatten BGL file using shp2vec based on 3D objects.
This can be used to make an accurate flatten based on a 3D mesh in a modeling tool.
See Figure 10.1 for an example of a flatten made from a building shape."
View attachment 95011
Figure 10.1: Flatten made from object mesh
Note: MCX automatically hardens the terrain surface and when exported as a CVX Vector-type BGL, it is 'placed' as a terrain mesh tile.
That means the entire surface of the "mountain" object converted to a CVX vector sloped flatten, will become the local ground surface, and will function as normal terrain, with the option of Autogen, Seasonal ground Texture / Vegetation changes etc..
You can make the flatten for the airport RWY, Taxiway, and Apron areas "level" if you intend to use AI Traffic; if you do not intend to use AI Traffic, you can make the RWY, Taxiway, and Apron areas "sloped" (if you wish).
ADE can also place 3D Scenery Library Objects, Roads and/or other Land Class vector objects on that local terrain.
Freeway Traffic can also be placed on that local terrain using SBuilderX or FSX-KML.
IIRC, all those scenery objects can be placed AGL, and not MSL.
GaryGB

I'll have to figure out how to do all of that tomorrow or something, I have a free cloud server that I might be able to upload it too and provide a link to that.I might be able to use my microsoft cloud to do it. I have a little free space on there.HI again:
ZIP the *.AD4 file and upload it to a free download site that serves files to be download for free.
Examples are: Google Drive, DropBox, MediaFire, Mega, etc.; AFAIK, all those offer basic free space and do not spam you.
Just register, upload your ZIP, generate a linked URL, and post it as a web link using the FSDEV forum software (PM or public).
GaryGB

Oh, go ahead and upload that .shp file, I want to take a look at it in SbuilderX as well. Not too sure how to create sloped vectors in ADE, is there any tutorial on that anywhere? Never done that.Hi again:
I just looked at the airport file via ADE Menu > File > Open airport from BGL.
The approximate extent of the area within the workspace is ~99,000 Meters, but the "Test Radius" is 5,000 Meters (FSX default).
That prevents display in FS until 5,000 Meters away from KWR1 Reference Point coordinates; you may wish to set it to 99,000.
I'll extract CVX vector data now via CvxExtractor, and Append it to SBuilderX to see where it is in Mexico on Satellite imagery.
If you wish, I'll post the *.SHP file so you can also 'Append' it in SBuilderX.
Alternatively, you could also 'Open' it in Google Earth Desktop Edition after it is installed ...from here:
https://www.google.com/earth/about/versions/
https://dl.google.com/tag/s/appguid={65E60E95-0DE9-43FF-9F3F-4F7D2DFF04B5}&iid={65E60E95-0DE9-43FF-9F3F-4F7D2DFF04B5}&lang=en&browser=4&usagestats=1&appname=Google%20Earth%20Pro&needsadmin=True&brand=GGGE/earth/client/GoogleEarthProSetup.exe
After Google Earth Desktop Edition is installed:
From Google Earth Menu > Tools > Options
{3D View} tab:
Texture Colors: True Color
Anisotropic Filtering: High
Labels / Icon Size: Large
Graphics Mode: DirectX
Show Lat/Long: Decimal Degrees
Units of Measurement: Meters, Kilometers
Terrain:
Elevation Exaggeration: 1.25
Use high quality terrain
Use 3D imagery
Atmosphere: Use photorealistic
{Navigation} tab
Do not automatically tilt while zooming
Click [Apply] button ,then [OK] button
In Google Earth map view workspace, Zoom with Mouse Wheel; Pan / Tilt / Rotate with Left Mouse + <Ctrl> key
Now you may wish to download / un-ZIP / double-click this attached KMZ:
https://www.fsdeveloper.com/forum/a....95425/?hash=ff95f39ae6d60a0ddae625d67ee203fc
The SRTM elvation data for this area is highly detailed, and could easily be made into an excellent terrain mesh for FSX / P3D.
You could modify the run time terrain render by making CVX vector sloped flatten BGLs via Sketchup / SBuilderX and/or ADE.
You could also more easily drape land class and/or custom land class photo-real textures onto it, then cut holes for roads etc.
https://en.wikipedia.org/wiki/Popocatépetl
More later, pending your reply.
GaryGB


