Finally, I've been searching for that information forever. So that question is answered.
No; only a test of RWY length as a specific Airport Facilities Data (aka "AFD") Infrastructure object ...has been discussed in that thread.
ADE- and ACES- chose to still keep us guessing / testing ...to see what renders- or does not render- as a result, and in what object sizes / scenarios.
Now, how big is each grid square in ADE, how many feet are they in size?
https://www.fsdeveloper.com/forum/threads/grid-sizes.459073/post-927214
IMHO, do not attempt to gauge size using ADE; use SBuilderX with the FSX SDK TMF Quad Grid overlaid as either LOD or QMID (LOD+2=QMID):
https://www.fsdeveloper.com/forum/threads/flattens.425495/post-633002
Since I am limited to 25,000ft from the ARP in any direction, I need to know how many feet each square is so I know how far out from the ARP I can draw a road.
We do
not know that; but it is reasonable to assume AFD objects need to be smaller sizes to avoid burdening FSX run time rendering engine.
CVX vectors can have many vertices, so those are clipped to LOD-9 / QMID-11 TMF Quad Grid borders; Freeway Traffic 'clips' to LOD-13 / QMID-15.
Multiple TMF Quad Grid scenery Quads of various sizes fit inside LOD-5 / QMID-7 sized "Areas" in [FSX install path]\Scenery\ sub-folder.
It makes sense to assume ACES had a reason for structuring FS scenery to work within these size limits and data packaging parameters.
Here is your project in SDK TMFViewer with a QMID-11 Grid superimposed; you may need to
down-size scenery object extents for objects to render.
Long story short: A massively huge project Geographic extent (FS covers the entire world) was
not intended to be implemented by ACES' FS SDK '
without' content clipping at the TMF Quad Grid and Area level; this ensures that scenery content will be manageable by FSX' run time rendering engine.
You must manually subdivide BGLComp-compiled airport infrastructure scenery objects in this project, to convert them into smaller size 'chunks'.
I am again going to recommend that you convert Taxiway Path / Vehicle Path objects into CVX Vector Roads so they will clip to Quad borders.
I am going to reinforce this point again:
CVX vectors clip at LOD-9 / QMID-11 TMF Quad Grid borders, except Freeway Traffic, which clips at LOD-13 / QMID-15.
A scenery object should be sized to fit in 4,892.0 Meter / 13.12332 Ft. LOD-9 / QMID-11 Quads, or FS' run time scenery engine 'may' not render it.
https://www.fsdeveloper.com/forum/threads/flattens.425495/post-633002
Reminder: FSX' SDK docs on CVX vectors state that if a CVX Vector overlaps a CVX Vector object with the same GUID, display of
both is 'excluded'.
Are you not able to zoom in and see this in your project ?
This is why I have repeatedly implored you to "clean up" your CVX vector content.
GaryGB