P3D v4 Making SCASM (.sca) Ground Polys Work in v4 - Help!!

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#1
Silly me posted this on Reddit first until someone suggested FSDeveloper. The reason I mention this is because as you can see I'm quite concealed about which scenery this is and I'm blanking out names on pictures as you don't know what crazy individual you're likely to find on Reddit, I'll promise to be much more open here. I've directly copied the post to here in hope of finding a knowledgeable being.


Current State of the Scenery

I've been converting different scenery for a while now over to Prepar3D v4 but I've not ever encountered such a brain fart with none other than a SCASM (.sca) ground poly. I'm not a professional nor do I develop scenery, I do conversions in my spare time.

So I've decompiled 4 parts of a ground poly from their compiled SCASM BGL state to their SCASM .sca state. To make the files compatible with MCX I had to remove a couple of 'Return' statements towards the top of the file. I then proceed to open the file in MCX and I export it with the Ground Polygon Wizard to a v4.4 BGL with almost all of the recommended settings enabled.


Decompiled SCASM .BGL Edited to Work in ModelConverterX


One of the Converted Polys


In the end, when I load up into the sim I get a wonderful result but only one of the layers is showing with the rest concealed underneath (the stuff you see above is concealed underneath). I kinda need to reverse the order... I guess? I'm really unsure. Just so you know I'm not kidding around, at certain positions I can get the scenery to glitch and reveal the underlying layer.


Underlying Stuff Glitching Through / Misalignments (which I can fix once I've got the issue at hand figured out)

I'm not going to say what airport this is but I'm sure most can guess from the pictures and understand the demand that persists for this scenery to work in v4.

If anyone knows how I should go about getting these .sca polys to work when converted I'd greatly appreciate your help and I'm sure the community will in the long run also.
 

=rk=

Resource contributor
#2
If I understand this correctly, you intend to edit someone else's work without crediting them for it, it does not seem obvious that you have obtained permission. You are asking other developers to help you change the original work of another developer, possibly the work of someone already here and you won't even say who's work it is. Kind of like a re-developers site, with an Asian twist.

Here I have an example, I found this painting and I made it better. I'm kind of keeping it secret about the original painting, but my version is much more relevant.

 
#3
If I understand this correctly, you intend to edit someone else's work without crediting them for it, it does not seem obvious that you have obtained permission. You are asking other developers to help you change the original work of another developer, possibly the work of someone already here and you won't even say who's work it is. Kind of like a re-developers site, with an Asian twist.

Here I have an example, I found this painting and I made it better. I'm kind of keeping it secret about the original painting, but my version is much more relevant.

Wow - way to that. You've completely misinterpreted the situation, maybe this place is not serious after all. I clearly explained why I was rather concealed with my statements at the start of my post, seems like you've missed that, you're welcome to ask me any questions as I've said at the start and I'll be happy to answer them so I can get to the bottom of this. I'm not here for any 'asian twists'? - geez. How hard is it to ask for help and not get a mediocre response which brings my thread in a completely different direction :(

Here it is if you don't feel like scrolling up :rolleyes:

Silly me posted this on Reddit first until someone suggested FSDeveloper. The reason I mention this is because as you can see I'm quite concealed about which scenery this is and I'm blanking out names on pictures as you don't know what crazy individual you're likely to find on Reddit, I'll promise to be much more open here. I've directly copied the post to here in hope of finding a knowledgeable being.
And also, here's the original Reddit post I made prior to coming here if you think I'm joking :oops: Making SCASM (.sca) Ground Polys Work in v4 - HELP!!
 
#4
Just thought it would be nice to update this thread that my patch that I was working on has been completed, approved by the developer and released. To this day, I'm salty over your smartass and mediocre response which gave no value to this forum at all @=rk=. I'd like to thank you for absolutely no help at all and bid you all the best.

Here's the link, I guess this thread can be locked now as I've managed to sort my issue elsewhere with another helpful member of this forum.

https://www.inibuilds.com/airport-patches/aerosoft-dublin-patch

And for anyone with the same issue, the .sca file contained multiple layers on conversion for whatever reason and they had to be removed and rearranged by negative z-bias in 3D modelling software. It can't really be said step-by-step as it differs for each file.
 

scruffyduck

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FSDevConf team
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#5
This thread got personal and that is not something we tolerate. Since most of the posting is a month old I am leaving the final post intact but this will be locked. Please leave the discussion alone and move on.
 
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