Rotornut44
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Hello,
I created a NormalMap using the 3D function in Photoshop CC 2017. After creation, I converted it to FSX format using the MCX texture converter. However, for some reason, when I add this NormalMap to my model it fails to show any changes in the model preview. I have even tried exporting the model with the NormalMap added and reopening it in MCX to see if the changes just didn't show up at first. Either way, the NormalMap is a no-show..
These asphalt pads are not compiled as groundpolys. They are regular simobjects.
Is there something small that I'm missing in this process?
(Note: I changed the name of the NormalMap DDS. I do not have the wrong texture loaded, although it might look like I do..)
I created a NormalMap using the 3D function in Photoshop CC 2017. After creation, I converted it to FSX format using the MCX texture converter. However, for some reason, when I add this NormalMap to my model it fails to show any changes in the model preview. I have even tried exporting the model with the NormalMap added and reopening it in MCX to see if the changes just didn't show up at first. Either way, the NormalMap is a no-show..
These asphalt pads are not compiled as groundpolys. They are regular simobjects.
Is there something small that I'm missing in this process?
(Note: I changed the name of the NormalMap DDS. I do not have the wrong texture loaded, although it might look like I do..)

