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hello, it's all documented in the SDK learning center.
Bump Maps are the older one's and are just 2D only height i assume. The normal maps have deeper resolution and a 3rd channel for the Z-axis.
NOW THE IMPORTANT THING (more or less
)
per SDK 4.5, Prepar3D changed the channel mapping of the normal map (performance, disk space). only THE RED color channel has to be moved to the Alpha channel, fill red with zero (black) AND LEAVE green and blue UNCHANGED!! Not modify any other channel (like the FSX). ONLY RED
- DO NOT use a Bump/Normal-Submaterial in 3DS max. The "bump" map input can handle both.
Bump Maps are the older one's and are just 2D only height i assume. The normal maps have deeper resolution and a 3rd channel for the Z-axis.
NOW THE IMPORTANT THING (more or less
per SDK 4.5, Prepar3D changed the channel mapping of the normal map (performance, disk space). only THE RED color channel has to be moved to the Alpha channel, fill red with zero (black) AND LEAVE green and blue UNCHANGED!! Not modify any other channel (like the FSX). ONLY RED
- DO NOT use a Bump/Normal-Submaterial in 3DS max. The "bump" map input can handle both.


