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Mipmapping worth it these days?

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unitedstates
With texture size increasing and settings on the sim improving shimmering is it worth including mipmapping in our textures? I found a long time ago it seemed to make the exterior decals look worse and customers reported this and i found we accidentally turned that mode on in DXTBMP. So i have never used it since. So what do you do? Should we be using it?
 
I turn mip-mapping off for external models, but leave it on for the VC - seems to be the best compromise at the moment for FSX / P3D.
 
It really depends on the user's video settings. If I release an aircraft texture without mips I get comments about sparkling and shimmering. If I mip them, I get comments about the blurries.
 
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