I updated my windows 8 to 8.1 pro and I managed to get the red background crosses out but now there is importing error. I tried to import Delhi airport T3 bgl but it came up with net.framework error(see below). My graphics card is intel mobile(r)4 series, I went on the intel website but there are no updates available for this mobile series. Any solution as to how to get MCX working
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at GRV11.GR.glActiveTexture(Int32 texture)
at ASToFra.ObjectRenderer.Renderer3DHandlerType.SetTextures(Material mMaterial)
at ASToFra.ObjectRenderer.Renderer3DHandlerType.SetOpenGLStateBeforeDrawingModelPart(Material mMaterial)
at ASToFra.ObjectRenderer.Renderer3DHandlerType.DrawModelPart(ModelPart mPart, RenderNodes renderNodes)
at ASToFra.ObjectRenderer.Renderer3DHandlerType.GenerateDrawingLists()
at ASToFra.ObjectRenderer.Renderer3DHandlerType.SetObjectModel(ObjectModel newObj, ObjectChangeLevel level)
at ASToFra.ObjectRenderer.Renderer3DControl.OnObjectChanged(ObjectChangeLevel level, ObjectModel obj, Object sender, String changeDescription)
at ASToFra.Interfaces.ObjectChanged.Invoke(ObjectChangeLevel level, ObjectModel obj, Object sender, String changeDescription)
at ASToFra.Interfaces.EventDistributor.RaiseObjectChanged(ObjectChangeLevel level, ObjectModel obj, Object sender, String changeDescription)
at ASToFra.Interfaces.EventDistributor.OnObjectChanged(ObjectChangeLevel level, ObjectModel obj, Object sender, String changeDescription)
at ASToFra.ModelConverterX.MainWindow.RaiseObjectChanged(ObjectChangeLevel level, ObjectModel obj, String changeDescription)
at ASToFra.ModelConverterX.MainWindow.UpdateFormAfterImport()
at ASToFra.ModelConverterX.MainWindow.bwImporter_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Launcher_ModelConverterX
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/ModelConverterX.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
ModelConverterX
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/ModelConverterX.DLL
----------------------------------------
Interfaces
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/Interfaces.DLL
----------------------------------------
ObjectModel3D
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/ObjectModel3D.DLL
----------------------------------------
ObjectWriter
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/ObjectWriter.DLL
----------------------------------------
ObjectReader
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/ObjectReader.DLL
----------------------------------------
EventLog
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/EventLog.DLL
----------------------------------------
ObjectRenderer
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/ObjectRenderer.DLL
----------------------------------------
GRV11DLL
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/GRV11DLL.DLL
----------------------------------------
ParticleEffects
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/ParticleEffects.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Utils
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/Utils.DLL
----------------------------------------
TextureObject
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/TextureObject.DLL
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing.Design/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------
ObjectEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/ObjectEditor.DLL
----------------------------------------
TextureLoader
Assembly Version: 1.0.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/ModelConverterX_130/TextureLoader.DLL
----------------------------------------
************** JIT Debugging **************
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The application must also be compiled with debugging
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For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
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