Hi Francois:
Another couple of ways to visually identify "objects from all scenery files" at PAKT is to use
Instant Scenery version 2 (aka “
IS2").
IS2 has a very convenient feature that identifies on-screen, xml-placed objects in a scenery object placement BGL.
NOTE: Whether or not that BGL was made by IS2 won't matter, as those BGLs made via other methods such as via FS9 or FSX BGLCompiler... can also be opened after a quick tweak procedure.
IS2 can even ID those Objects, Generic Buildings, and Exclusions "placed" near the current aircraft location from
ALL scenery files which are 'active' in FS within a specified number of miles radius.
Identify objects in IS2 “Move / Delete Objects” mode
In FSX at PAKT in
ex: Finney Ground Crosshairs Plus aircraft
Set camera view to Top-Down or Virtual Cockpit without instruments displayed with desired Zoom level
1.) Slew aircraft to (minimum of) 50 to 100 feet AGL
2.) Open IS2 from FSX main menu > Add-ons > Instant Scenery
3.) On the IS2 main menu, click on the ‘Folder icon’ (Open Scenery) and browse to:
[FSX install path]\ORBX\FTX_NA\FTX_NA_PFJ05_SCENERY\scenery
4.) Select “
FTX_PFJ_objects_PAKT_PLC.bgl” and click “
Open”
5.) Back in FSX, right-click the ground, and click to ‘check’ “
Move / Delete Objects”
6.) Again in FSX, right-click the ground, and click “
Labels” then click to ‘check’ “
All Objects”
7.) Once more in FSX, right-click the ground, and click “
Labels” then click to ‘check’ “
Library and Model”
8.) Back in FSX with IS2 still open, move the mouse cursor over objects to select them (
mouse-over)
NOTE: When selected by a ‘mouse-over’, scenery objects in the currently “open” IS2 or other XML scenery object placement file... will
display their bounding box, and their corresponding
library and model name will be highlighted on-screen.
Alternatively, another method may be used to
scan multiple IS2 or other XML scenery object placement files all at one time...
Identify objects in IS2 “Show Objects From All BGLs” mode
In FSX at PAKT in
ex: Finney Ground Crosshairs Plus aircraft
Set camera view to Top-Down or Virtual Cockpit without instruments displayed with desired Zoom level
1.) Slew aircraft to (minimum of) 50 to 100 feet AGL
2.) Open IS2 from FSX main menu > Add-ons > Instant Scenery
3.) In FSX, right-click the ground, and click “
Labels” then click to ‘check’ “
All Objects”
4.) In FSX, right-click the ground, and click “
Labels” then click to ‘check’ “
Library and Model”
5.) In FSX, right-click the ground, and click “
Extras” then click to ‘check’ “
Show Objects From All BGLs”
NOTE: From the latter context menu, a “
Objects From All BGLs” dialog pops up
6.) In the “Objects From All BGLs” dialog, click to ‘check’ “
Objects”, “
Gen. Buildings”, and “
Exclusions”
7.) Still in“Objects From All BGLs” dialog, click in “
Radius, NM” to set a (
1) nautical mile radius; click “
Scan”
IIUC, after the BGL scan is done, IS2 should identify on-screen, "
ALL" default FS and 3rd party XML-placed scenery objects 'active' in the FS scenery library... for that geographical area (within a 1 mile radius of the aircraft) at PAKT.
There are, of course, additional ways one can ensure that smaller 'object-specific' excludes can be implemented, and for replacement objects to be placed precisely at the desired locations around PAKT.
I'm confident that what you may wish to achieve can be done fairly easily with an exploration of various methods shared via continued helpful suggestions... in a spirit of camaraderie and support by folks here at FS Developer.
Hope these initial options involving IS2 may help ID pertinent objects and exclusions for purposes of the evaluation, planning and development process at PAKT !
GaryGB