• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 MSFS Asobo Official Blender exporter

That's it, that's all clear to me. I know how to install an addon in Blender. Other addons I use work flawlessly. The problem is simply that Blender can't find the "bpy.ops.export_scene.gltf" according to the error message.

I read in another thread that the error also occurs in Blender's own gltf export and has nothing to do with the asobo exporter. There someone wrote that Blender caused problems because he did not install an addon as administrator, but started blender as admin. Supposedly that fixed the problem for him. so I also uninstalled everything, started it as Admin Blender and reinstalled the asobo exporter. The error is still there.

I also don't understand why Blender has a problem finding this one file. I have also installed blender 2.93 LTS again, there comes the same error 🥺
 
This is a copy of what I posted on the MSFS forum:

Ok looking at the error, line 82 shows that you still have the 1.3.0 exporter installed. So you need to fix that.

Since you tried to install this add-on different times in different ways. You need to remove the conflicting add-on version manually.

Close Blender

Add-ons are stored in different places on your computer.

I am going to suggest things that assume you undertsand computer folder and files locations.

Go to your blender addon installation for Blender 3.3 it may be in C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons

Please make sure there is no io_scene_gltf2_msfs folder. If you see one delete that folder.

DO NOT DELETE THE

io_scene_gltf2

folder, this is the core Khronos code.

Now go to the second place that add-ons could be

C:\Users\tobia\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons

Delete the io_scene_gltf2_msfs folder.

Start Blender

Check add-ons and make sure you have the “io_scene_gltf2” addon only, the msfs one should be gone.

Now reinstall the msfs Asobo 1.3.1 addon using the edit Preferences way with the proper zip file.

https://github.com/AsoboStudio/glTF-Blender-IO-MSFS/releases/download/v1.3.1/io_scene_gltf2_msfs.zip
 
Hi Rohn,

I have packed a fully configured portable install of Blender 3.3.3 with the Asobo plug-in 1.3.1 enabled and export options configured

This is as simple as unzip and run, maybe anyone with issues in the install process may consider this as a viable option?


(Checked blender license, everyonse is allowed to distribute it, so maybe you can share a similar pack on the GitHub repo?)

Inviato dal mio Mi 9 Lite utilizzando Tapatalk
 
Manu.

Considering the number of users that are having problems with either adding an addon or failing in reading what version of Blender to use I was thinking of doing the same thing. Touche!!
 
Hello @ronh , the screenshot was the first one with the downloaded 1.3.1 where the zip file was wrong and Asobo corrected it. Version 1.3.1 is now installed and is also displayed as such. The error message is the same.

On the one hand I will try your procedure again, but you had already answered here when the error started a few weeks ago. So I followed your instructions completely. I have an idea of folder structure, I built and installed PCs professionally for 10 years and worked on a large network update including a new PC system for our company.

The error also appeared on the other PC, I never had Blender installed there, only when I wanted to test it there did I install Blender for the first time. Therefore there can be no remains of old installations. Still the same error

I will test the finished installation from @mamu tomorrow, thank you for providing it.

Maybe something is wrong in the configuration of the addon/exporter.
 
Hi Rohn,


This is as simple as unzip and run, maybe anyone with issues in the install process may consider this as a viable option?
Yes this is good. Everyone using this. Ensure that you have removed the previous version using the remove button. Do not just disable it, as you have put the add on in the main blender folder and not the APPData one. Just sayin' this could cause a conflict if ALL the ASOBO and legacy add-ons are in the blender folder system.
To others try REMOVING any legacy Blender2MSFS - not just disabling it with the checkbox. @onlinetk
 
Very good news @mamu and @ronh

the finished installation of mamu works. the export takes place. Thanks a lot for this.

Can I make a small PayPal donation to both of you for your trouble? Without you, especially Mamu, I would not have found a solution. Whatever the reason, something didn't work for me

EDIT:
deleted, problem recognized and fixed
 
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I have started working on a export version for Blender 4.2, It can exports objects with vertex colors and textures, but the shader inside of Blender is not correctly setup. I'm still new to this but I want to get it working. Not sure why it's not being updated to the latest Blender versions.
 
I recommend only going to 4.2 and my exporter if you really need a feature in 4.2, otherwise stay where you are. Converting to 4.2 from 3.6 or 3.1 or even 2.9x is very difficult - and you can't go back, as 4.2 has made numerous breaking changes.

I have a few devs using it. But since there are only a few - it's not fully tested. Would appreciate any feedback, if you do want to test. ALWAYS Keep a backup of your current file.
 
I recommend only going to 4.2 and my exporter if you really need a feature in 4.2, otherwise stay where you are. Converting to 4.2 from 3.6 or 3.1 or even 2.9x is very difficult - and you can't go back, as 4.2 has made numerous breaking changes.

I have a few devs using it. But since there are only a few - it's not fully tested. Would appreciate any feedback, if you do want to test. ALWAYS Keep a backup of your current file.
I JUST moved to 3.6, I’m very late to the party. When converting my models from 3.3 to 3.6 the main issue is that my materials got messed up and had to be manually set to MSFS Standard, Glass, Decal etc., and this was only easily visible in Blender using the Shading view.

Is there more issues than that when you open a 3.3 or 3.6 blend file in 4.2 and try to export it?

Thank you for your work on the exporter by the way. Someone on the next developer livestream should ask Jorg if they plan to give you some extra attention and help, if it’s needed. I wouldn’t be doing this if we all had to use Max, you make my hobby possible so thank you.
 
I have asked ASOBO about the exporter. They will be updating it for 2024, maybe 4.2 maybe not. There are still bugs in the ASOBO exporter. Their release version is behind the git main branch for 3.6, plus they will not update the version number - have complained a number of times.

So latest ASOBO exporter is 1.3.3 release - April 2024
git main branch 1.3.3 June 2024

I have a release for 3.6, it's 1.6.9 (I think) that fixes a few bugs - read the read me part.
4.2 is 2.2.13
 
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I need some help please. For around 4 months I had been happily exporting models for MSFS using Blender 3.3 LTS and the ASOBA exporter. Then at the weekend I onbiously messed with something, possibly in running a full-system virus scan overnight. Since the weekend I have been unable to export any of my models - both new and ones which previously exported and feature in MSFS.

When I try to export I either get a python error message; or the model appears to build very quickly, the three files appear in the output directory but then although they appear to build ok in MSFS SDK, which is up-to-date, the models do not appear visually when I try to use them in my scenery project.

I am now using Blender3.3.4-windows-x64 as I read that is the last supported version.

Can anybody please help me get back up and running?
 

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I need some help please. For around 4 months I had been happily exporting models for MSFS using Blender 3.3 LTS and the ASOBA exporter. Then at the weekend I onbiously messed with something, possibly in running a full-system virus scan overnight. Since the weekend I have been unable to export any of my models - both new and ones which previously exported and feature in MSFS.

When I try to export I either get a python error message; or the model appears to build very quickly, the three files appear in the output directory but then although they appear to build ok in MSFS SDK, which is up-to-date, the models do not appear visually when I try to use them in my scenery project.

I am now using Blender3.3.4-windows-x64 as I read that is the last supported version.

Can anybody please help me get back up and running?
The export directory for you model looks empty (image2, export path)
Choose a location via the folder 📁 icon and try again

I usually safe the .blend, then choose.as Export folder the one where the .blend is
 
The export directory for you model looks empty (image2, export path)
Choose a location via the folder 📁 icon and try again

I usually safe the .blend, then choose.as Export folder the one where the .blend is
Thanks, that usually throws an error message along the lines " no export path selected" - but I will try and re-do it.
 
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