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Hi,
I have a strange issue. I build my object in Blender and provide textures in the material section of Blender. Just the normal routine. Finally, it looks quite ok (s. picture):
Now - to export it to MSFS I use the MSFS toolkit, version 0.4.0. Before exporting I load my "color"-texture (the same I use in Blender to texture) as MSFS Albedo. As I switch, immediately the model now looks quite odd (e.g. red ground texture in the building is missing):
Some textures I can restore by recalculating normals but many of the faces remain invisible. Even I disable MSFS Standard, the faces do not appear again. Does someone know what is going on there?
Best regards, Jan
I have a strange issue. I build my object in Blender and provide textures in the material section of Blender. Just the normal routine. Finally, it looks quite ok (s. picture):
Now - to export it to MSFS I use the MSFS toolkit, version 0.4.0. Before exporting I load my "color"-texture (the same I use in Blender to texture) as MSFS Albedo. As I switch, immediately the model now looks quite odd (e.g. red ground texture in the building is missing):
Some textures I can restore by recalculating normals but many of the faces remain invisible. Even I disable MSFS Standard, the faces do not appear again. Does someone know what is going on there?
Best regards, Jan
