Greetings!
There have been statements in the media that new flight model in MSFS2020 will rely on geometry... something like this... but I am not sure what that means.
I have changed the geometry and exported it via Blender and it seems that it had absolutely no effect (changes are visible in 3D model in game, but aircraft behaves as before).
Maybe it was silly of me expecting something like this... maybe they (Microsoft, Asobo) are talking about something else, like assembling virtual 3D model out of XML flight data (wing span, MAC, taper, sweep, dihedral...) and then performing lifting-line or vortex lattice method?
Also, I found more info on historical models, but cannot attribute them to versions... there is classic 6DOF model where you define your static and dynamic aerodynamic coefficients and there is an extension to this approach in a form of look-up tables... anyone knows which MSFS version uses which?
Thanks!
There have been statements in the media that new flight model in MSFS2020 will rely on geometry... something like this... but I am not sure what that means.
I have changed the geometry and exported it via Blender and it seems that it had absolutely no effect (changes are visible in 3D model in game, but aircraft behaves as before).
Maybe it was silly of me expecting something like this... maybe they (Microsoft, Asobo) are talking about something else, like assembling virtual 3D model out of XML flight data (wing span, MAC, taper, sweep, dihedral...) and then performing lifting-line or vortex lattice method?
Also, I found more info on historical models, but cannot attribute them to versions... there is classic 6DOF model where you define your static and dynamic aerodynamic coefficients and there is an extension to this approach in a form of look-up tables... anyone knows which MSFS version uses which?
Thanks!