Angelus1971
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Hi
What i'm wondering is if anyone can help me with the process of creating a single texture which has multiple objects on it and how to access them in MSFS2020
I can physically create the file, the problem i have is how to we tell the sim that it needs to access only the parts of the file for the situation.
e.g. The Macco SIm EGCC has multiple Taxistand types in 1 file and it chooses which type to add to the scenery. There are signs type (no entry, walking man etc) are line types (custom taxiway, hold shorts) etc and they are all on the same texture.
They are not just replacing the painted lines (which I can do) as thats a different process. There is what seems to be a library component i think.
I just dont know how to get the sim to pick the correct location in the texture file to display the correct texture.
Any help would be appreciated.
Note. - I do not want to create custom replacement lines
What i'm wondering is if anyone can help me with the process of creating a single texture which has multiple objects on it and how to access them in MSFS2020
I can physically create the file, the problem i have is how to we tell the sim that it needs to access only the parts of the file for the situation.
e.g. The Macco SIm EGCC has multiple Taxistand types in 1 file and it chooses which type to add to the scenery. There are signs type (no entry, walking man etc) are line types (custom taxiway, hold shorts) etc and they are all on the same texture.
They are not just replacing the painted lines (which I can do) as thats a different process. There is what seems to be a library component i think.
I just dont know how to get the sim to pick the correct location in the texture file to display the correct texture.
Any help would be appreciated.
Note. - I do not want to create custom replacement lines