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New scenery Göteborg-Landvetter FSX/P3D2 RC-Scenery

Hi Roby,
Those are really impressive.
I almost done with my ZBAA but I still wonder what is the best for the seasonal texture of snow on the field over ground poly. It is my first airport with snow. Would you mind giving me the advice? We need SODE, don't we?
 
Hi Tic,

I did not use SODE though I could have. Both approaches have its advantages and disadvantages. I just photoshop the photoreal satellite image.
 
Hi Roby,
Those are really impressive.
I almost done with my ZBAA but I still wonder what is the best for the seasonal texture of snow on the field over ground poly. It is my first airport with snow. Would you mind giving me the advice? We need SODE, don't we?

Photo seasons are a combination of photoshopping each season and setting the correct months/texture combinations in the INF file. For winter, I sample the green areas, the use Replace Colour to make winter.

Here's one of my INF files:

;size 15000 x 13211
;reprojected with Globalmapper

[Source]
Type = MultiSource
NumberOfSources = 5

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "engm_D.BMP"
Variation = June, July, August, September
SamplingMethod = Gaussian
ulyMap = 60.2335256778
ulxMap = 11.0629618269
xDim = 5.315269064604306953796919794653e-6
yDim = 5.3152733610900832702498107494322e-6
Channel_BlendMask = 5.0

[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "engm_N.BMP"
Variation = Night
SamplingMethod = Gaussian
ulyMap = 60.2335256778
ulxMap = 11.0629618269
xDim = 5.315269064604306953796919794653e-6
yDim = 5.3152733610900832702498107494322e-6
Channel_BlendMask = 5.0

[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "engm_A.BMP"
Variation = April, May, October, November, December
SamplingMethod = Gaussian
ulyMap = 60.2335256778
ulxMap = 11.0629618269
xDim = 5.315269064604306953796919794653e-6
yDim = 5.3152733610900832702498107494322e-6
Channel_BlendMask = 5.0

[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "engm_W.BMP"
Variation = January, February, March
SamplingMethod = Gaussian
ulyMap = 60.2335256778
ulxMap = 11.0629618269
xDim = 5.315269064604306953796919794653e-6
yDim = 5.3152733610900832702498107494322e-6
Channel_BlendMask = 5.0

[Source5]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "engm_B.tif"
SamplingMethod = Gaussian
ulyMap = 60.2335256778
ulxMap = 11.0629618269
xDim = 5.315269064604306953796919794653e-6
yDim = 5.3152733610900832702498107494322e-6

[Destination]
DestDir = "."
DestBaseFileName = "engm_ground"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 87
 
Thank you, Andrew, for giving Tic more explanations but I thought he would know that already.
The solution (and also the disadvantage) is in the alpha channels of the ground poly that cover the photoreal.
 
Indeed, my custom ground polys have yet no snow, thinking about it just give me a headache! A MAIW developer solved this by using SODE at RAF Lakenheath.
 
Yes, Andrew. The problem is not photoscenery but the ground poly which is seen over it.
 
Hello, is there any update ongoing Landvetter Airport, or can i install it on P3D 4.2 anyway, the v2 version?
 
Depends on what Simulator you are on.
FSX is ready and so is the P3Dv4.1.
We are now checking whether it works as it should in P3Dv4.2 :confused: because it took us too long to get it updated (especially the dynamic lighting that killed FPS that now seems to be (?) remedied in P3Dv4.2).
The season changes are in the photoreal, Tic, and that too took a long time.
Have some patience please.
Easter will be the time it is ready (fortunately, Easter is early this year:)).
 
Hoi,

ESGGv3 for P3Dv4.2 is ready with dynamic lights and all. Should be sent to SimMarket on Sunday.
FSX version will follow soon after.
What a relief!

Cheers,

Roby

PS: Just one screenshot for fun :
ESGGv3_P3Dv4_E_underneath_terminal_night.jpg


OK, ok., just one final one (apologies for not having yet found the time to make the night textures for the AI as they should):

ESGGv3_P3Dv4_a.jpg
 
Nope, sorry, only in the FSX version. It would have taken another couple of months to have that included and if you are in the cockpit, you do not see it anyway;).

By the way, this car rental billboard was censored :):

carrentals Roby.jpg


Cheers,

Roby
 
Oh, from now on I will look forward to upcoming airports around. Will watch the screenshot forums intently near future by this jokey gift :cool:
 
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