Melo965
Resource contributor
- Messages
- 115
- Country

Hello everyone,
Building my aircraft in Blender 3.6.5 for FSX Acceleration.
I have a retractable nose gear and the gear is not down in position until animation frame 100. So I want to animate the steering between 100 and 200 only. I have been using c_wheel as the animation but the steering angle is wierd after animation. Is there a rudder key that I should link the animation to for nose wheel steering instead?
I have read other threads here which go into custom code for wheter the aircraft is on the ground, but I would prefer to use the most simple answer in this case. I have yet to add any custom code to the modeldef.xml file.
Using frames 0 to 200 for steering in FSX just does not work for me because 0 to 100 is while the nose gear is still extending.
The part highlighted in orange is the c_gear part. Please advise.

Building my aircraft in Blender 3.6.5 for FSX Acceleration.
I have a retractable nose gear and the gear is not down in position until animation frame 100. So I want to animate the steering between 100 and 200 only. I have been using c_wheel as the animation but the steering angle is wierd after animation. Is there a rudder key that I should link the animation to for nose wheel steering instead?
I have read other threads here which go into custom code for wheter the aircraft is on the ground, but I would prefer to use the most simple answer in this case. I have yet to add any custom code to the modeldef.xml file.
Using frames 0 to 200 for steering in FSX just does not work for me because 0 to 100 is while the nose gear is still extending.
The part highlighted in orange is the c_gear part. Please advise.

