Christian Bahr
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Hello developers.
A question to the experienced developers in this forum. I would like to re-program my SODE-controlled wind turbines and wind socks to meet the P3Dv4 standard and no longer need SODE. Is it even possible to design my wind objects to be P3Dv4 SDK compliant? And if that should be possible, is this a high amount of time and effort, or do these objects even have to be tweaked? The interface Simconnect is not considered for my question, because I am not a programmer.
To understand: the wind objects should react on the one hand to the wind direction and should turn into the wind. On the other hand, the wind turbines have been animated according to data sheet - the rotor blades rotate according to the RPM specifications of the Enercon data sheets and react differently to the wind.
I'm grateful for any helpful answer.
A question to the experienced developers in this forum. I would like to re-program my SODE-controlled wind turbines and wind socks to meet the P3Dv4 standard and no longer need SODE. Is it even possible to design my wind objects to be P3Dv4 SDK compliant? And if that should be possible, is this a high amount of time and effort, or do these objects even have to be tweaked? The interface Simconnect is not considered for my question, because I am not a programmer.
To understand: the wind objects should react on the one hand to the wind direction and should turn into the wind. On the other hand, the wind turbines have been animated according to data sheet - the rotor blades rotate according to the RPM specifications of the Enercon data sheets and react differently to the wind.
I'm grateful for any helpful answer.