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MSFS PBR Metallic glance using SketchUP and MCX

Good day everyone! Really struggling with the PBR.
As seen on the photo, when I exported model using MCX, the in-sim look is not that great, has no metallic glance where it should be.
I'm new to the modeling in general, and would really appreciate any help. I know that there should be some AO, SPEC, or NORM maps, but putting them in MCX does not solve the problem.
Tried multiple different MCX settings, but yeah, nothing helps :c
P.S. The photo is in the attachement.


  • Microsoft_Flight_Simulator_Screenshot_2021.11.17_-_12.30.38.15.png
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FSDevConf team
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And did you make a combined texture with the metallic, roughness and AO components?