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problem with xml object placement orientation (pitch,bank,heading)

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Hi, I want to transfer a scene from blender, but with each object having its unique placement in the xml file with a script i wrote. I'm getting a correct location of the objects , but the orientation is messed up. It seems that the degrees (euler xyz or anyother yxz,zxy etc) in blender are different with the degrees msfs is using for pitch,bank,heading? If there is only z rotation then everything is fine. When x,y (pitch,bank) are involved then everything is wrong.
Thank you!
 
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