- Messages
- 86
- Country
Hey guys and gals!
My name is Jack, and I am currently working on KXNA Northwest Arkansas Regional Airport located west of Bentonville, Arkansas. I would like to call it KXNA 2017, but as of right now, it's just Project KXNA.
As some of you may already know, a very nice freeware of this airport is already available, called KXNA 2012. Unfortunately, it does not have all-season ground scenery, the jetways are static, there is a crashbox in front of the tower that can only be avoided by turning crash realism off, and the fps hit is significant.
Regardless of it's shortcomings, the reason I got interested in this project is that I have lived in Northwest Arkansas most of my life. I got involved in flight sim only a short time ago when it was released on Steam, and immediately became interested in designing my own scenery. Skip almost two years, and here I am still working on this project, albeit with more knowledge and experience.
I wasn't able to put as much time toward learning how to create scenery or objects due to military duty. I've only recently made a lot of progress.
Here is a compilation of screenshots of the projects so far, from oldest to most recent...
All-Season Photoreal Ground Scenery Color-Matched To OrbX Global
Used SBuilderX and Gimp to pull satellite scenery, created blendmask, watermask, and color-matching.
Used the SDK to set the months for each photoreal image and compiled into BGL
Used ADE to create the runways, taxiways, tarmacs, aprons, approaches, and parking
Began working on the terminal Feb 8, 2017
Feb 8, 2017
Feb 9, 2017
Feb 9, 2017
Feb 9, 2017
Feb 10, 2017
Feb 10, 2017
Feb 13, 2017
Feb 15, 2017
Mar 15, 2017
Mar 17, 2017
Mar 25, 2017
Mar 25, 2017
Mar 26, 2017
I had to rework the roof lights for optimization, and as you can see from this picture, the finished product looks almost the same.
Mar 26, 2017
Mar 26, 2017
Added jetways to Concourse A. They are properly labeled with the gate numbers and are coded for the airline that use each gate.
Mar 28, 2017
Testing gate number textures
Mar 29, 2017
Mar 30, 2017
Added white apron markings, revised the Concourse B apron markings now in HD, and revised all parking areas.
I will post more screenshots as this project develops. Thank you for taking a look!
My name is Jack, and I am currently working on KXNA Northwest Arkansas Regional Airport located west of Bentonville, Arkansas. I would like to call it KXNA 2017, but as of right now, it's just Project KXNA.
As some of you may already know, a very nice freeware of this airport is already available, called KXNA 2012. Unfortunately, it does not have all-season ground scenery, the jetways are static, there is a crashbox in front of the tower that can only be avoided by turning crash realism off, and the fps hit is significant.
Regardless of it's shortcomings, the reason I got interested in this project is that I have lived in Northwest Arkansas most of my life. I got involved in flight sim only a short time ago when it was released on Steam, and immediately became interested in designing my own scenery. Skip almost two years, and here I am still working on this project, albeit with more knowledge and experience.
I wasn't able to put as much time toward learning how to create scenery or objects due to military duty. I've only recently made a lot of progress.
Here is a compilation of screenshots of the projects so far, from oldest to most recent...
All-Season Photoreal Ground Scenery Color-Matched To OrbX Global
Used SBuilderX and Gimp to pull satellite scenery, created blendmask, watermask, and color-matching.
Used the SDK to set the months for each photoreal image and compiled into BGL
Used ADE to create the runways, taxiways, tarmacs, aprons, approaches, and parking
Began working on the terminal Feb 8, 2017
Feb 8, 2017
Feb 9, 2017
Feb 9, 2017
Feb 9, 2017
Feb 10, 2017
Feb 10, 2017
Feb 13, 2017
Feb 15, 2017
Mar 15, 2017
Mar 17, 2017
Mar 25, 2017
Mar 25, 2017
Mar 26, 2017
I had to rework the roof lights for optimization, and as you can see from this picture, the finished product looks almost the same.
Mar 26, 2017
Mar 26, 2017
Added jetways to Concourse A. They are properly labeled with the gate numbers and are coded for the airline that use each gate.
Mar 28, 2017
Testing gate number textures
Mar 29, 2017
Mar 30, 2017
Added white apron markings, revised the Concourse B apron markings now in HD, and revised all parking areas.
I will post more screenshots as this project develops. Thank you for taking a look!