• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

buildings

  1. C

    Create impenetrable buildings (that you cannot see their interior) in msfs2020 with blender

    For a long time I have seen that some models of houses, cars and buildings of ASOBO are impenetrable, that is, you cannot enter to look with te camera dron inside them. Does anyone know how this condition is achieved using blender with the plugin for MSFS2020, it would be great if no one could...
  2. K

    how to remove objects from a .bgl

    Hey folks ! I want to remove a few unwanted buildings that come with an airport scenery, does anyone know how I can remove them and recompile the .bgl ? can I use msfs 2020 SDK or ADE F20 ?
  3. T

    Applying earth curvature correction to a city model for P3Dv4.5

    Hi , I'm fairly new to this development stage so please enlighten me. I want to know how can I add the earth curvature to a 3d city for use in p3d v4.5. So here's exactly what's happening now. I have a model of a city which is quite large area. It doesn't have a ground poly as I used fsearth...
  4. Christian Bahr

    P3D v4 WindShild RainEffect on Buildings

    Hi Devs! A simple question. Is it possible to put the WindShildRainEffect on buildings as well and has someone gained experience with that? Here in the forum I could not find anything suitable for the subject. What is meant is whether the raindrop effect, which has existed since P3DV4 for...
  5. 2wheelsup

    How do I make a detailed building texture?

    I have made some aircraft hangers using the Austin Sass method with blender and gimp with not too bad of result. However, is there a way to get a little better texture for certain items like doors, windows, power meter panels, etc. You know the small items that make up a building. When I put...
  6. TruNorthSim

    Project KXNA

    Hey guys and gals! My name is Jack, and I am currently working on KXNA Northwest Arkansas Regional Airport located west of Bentonville, Arkansas. I would like to call it KXNA 2017, but as of right now, it's just Project KXNA. As some of you may already know, a very nice freeware of this...
  7. A

    Removing default game buildings

    Hello everyone, I would like to know if there is a way to remove those generic buildings that are in the skylines of some cities that don't actually look like what they look in-game. Some examples are Nashville, Louisville, Mobile, Oklahoma City, etc. I've looked everywhere and still haven't...
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