Hi Mousy:
While I believe that there is value in your making well-intended posts that share ideas on possible work-flows, I would not consider it appropriate to word such posts in a way that presumes to know what- and to what extent- another forum participant is thinking (...or not thinking).
I also would not consider it appropriate for you to place a negative value judgement on what you presume to know about another forum participant's thinking process.
As I await an answer directly from Christian (whom I believe to be the only person qualified to reply on his
own behalf and to thus explain what
he was "thinking" when he made his opening post and subsequent post above, I believe it would be appropriate for you to acknowledge that I have posed a direct question to Christian Bahr for several specific reasons, and for which I would consider his direct answer to be the only valid means of understanding what
he (f)actually had in mind when he posted above in this thread.
Please do not presume to know- or comment on (especially with a negative value judgement ! )- ...the "thinking" process of other forum participants, as this may ultimately be found to misrepresent the person in a manner that puts you in an un-enviable position of civil liability ....for "uncivil" behavior.
Thanks for your kind consideration of this request for maintaining "civil" behavior in the FSDeveloper forums.
https://www.fsdeveloper.com/forum/threads/please-keep-discussions-civil.216157/
I look forward to reading Christian's reply to my questions above, as I also genuinely welcome the opportunity to read others' (courteously communicated) ideas on how one might implement rain effects with static scenery objects of buildings, whether seen from
inside FS' built-in Control Tower SimObject via "ATC / Multi-player Mode", from custom SimObject camera views via a saved flight, or from
outside a SimObject in a 'normal' flight session (with or without the associated use of a conditional display module such as SODE).
GaryGB