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Blender Quest for Animated People - distorted animation in MSFS

Messages
229
Country
germany
OK I´ll have to try this but I think there are more things that go wrong with my textures. I was able to embed the textures into the fbx file, upload it to Mixamo, apply the animation and download the animated fbx. Everything looks good until I try to use the fbx2gltf converter to create the gltf from the fbx file. Here´s two screenshots to show the problem:

FBX file downloaded from Mixamo. Textures applied correctly and animation plays as expected:
Screenshot (233).png


gltf file output using your command line for fbx2gltf:

Screenshot (232).png


When I import the gltf as a SimObject to MSFS the model looks the same. Somehow the textures turn semi-transparent when being converted from fbx to gltf, or gltf interprets the material settings differently. Could you please show me how your shader setup for your textures look in Blender?

Thank you!
 
Messages
577
Country
france
On your second screen, normals have been flipped so you see the interior of your model.
 
Messages
229
Country
germany
On your second screen, normals have been flipped so you see the interior of your model.
That was something that came to my mind too but then it looked like for example the legs showed correctly so I thought it was a material problem. If the normals are flipped than that is something that the fbx2gltf converter somehow is responsible for because the fbx displays correctly, the original blend file also shows correct orientation of all the normals. I don't know much about converting different formats so maybe I have to change the parameters somehow.
 
Messages
577
Country
france
Yes, It's PilotPlus who has announced currently Biggin's Hill Airport.
Seing the video it seems using Mixamo workflow (the car driver is one of their avatars) but that modeler he used ? Blender or 3DS Max ... I thing it's 3DS.
 

=rk=

Resource contributor
Messages
3,089
Country
us-washington
I suppose the simple fact that they are animated people models and as you observe, 3dsish, is not enough to allow me to think it looks like Christians work, without seeming "artistist."
 
Messages
28
Country
unitedkingdom
Yes, It's PilotPlus who has announced currently Biggin's Hill Airport.
Seing the video it seems using Mixamo workflow (the car driver is one of their avatars) but that modeler he used ? Blender or 3DS Max ... I thing it's 3DS.
That's how I'm getting the animations using Mixamo and 3DS, the dance moves are all Mixamo animations. Hopefully he will be using Blender and share the process

Kev
 
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