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Hi there,
I am trying to develop some dynamic ramp light for my scenery. Since i have no idea what actually differ between the P3D v3.x and P3D v4 dynamic lighting. If anyone have done any dynamic lighting effect for P3D v4, hope you guys can share your thoughts and the code with relevant texture here.
My light model is 25m in height.
I want the light effect to reach the ground. I have one code which i got from Max-Liea (http://www.fsdeveloper.com/forum/threads/p3dv4-dynamic-lighting.440193/page-2#post-774197) but it seems the light is not vibrant to reach the ground. It probably suitable for door lighting or which is maybe 3-7m height building.
I am attaching the code here. Maybe someone who really pro in manipulating the effect can help to get my desired result.
Thank you,
Manochvarma Raman
I am trying to develop some dynamic ramp light for my scenery. Since i have no idea what actually differ between the P3D v3.x and P3D v4 dynamic lighting. If anyone have done any dynamic lighting effect for P3D v4, hope you guys can share your thoughts and the code with relevant texture here.
My light model is 25m in height.
I want the light effect to reach the ground. I have one code which i got from Max-Liea (http://www.fsdeveloper.com/forum/threads/p3dv4-dynamic-lighting.440193/page-2#post-774197) but it seems the light is not vibrant to reach the ground. It probably suitable for door lighting or which is maybe 3-7m height building.
I am attaching the code here. Maybe someone who really pro in manipulating the effect can help to get my desired result.
Code:
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
[Emitter.0]
Lifetime=1.00, 1.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=90.00, 90.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=0.00, 0.00
Type=28
X Scale=10.00, 10.00
Y Scale=0.00, 0.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Static=1
Face=0, 0, 0
[ParticleAttributes.0]
Color Start=0, 0, 0, 0
Color End=255, 255, 200, 110
Bounce=0.00
X Scale Goal=50.00
Y Scale Goal=50.00
Z Scale Goal=0.00
Falloff Exponent=2.00
Inner Cone Angle=15.00
Outer Cone Angle=120.00
Thank you,
Manochvarma Raman