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Rubber Band Selection

scruffyduck

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I am creating a separate thread to cover the discussion on this. So far I think the issues reported are:
  1. The selection rectangle is always drawn facing North so if the user has the ADE display rotated then the selection rectangles is angled. The proper behavior is for the rectangle to be related to the screen and not the airport orientation.
  2. It should be possible to multi edit one object type from a rubber band selection so the user can opt to edit all the links and ignore everything else

The first above is controlled by the graphics engine. I agree it is poor behavior and will work at changing it. This might be straight forward or difficult but certainly not trivial.

The second is reasonably straight forward and I will look at it once we can close off the link properties inheritance task.
 
I just tried rubber band selection using the "test" ADE 165.5424 and no taxiways are selected. Everything else seems to be, but no taxiways of any kind.
 
Actually that has pretty much always been the behavior of the rubber band selector. It was designed for moving and/or deleting and for that ADE uses the start and end nodes of the links. It is a good reminder though since I need to change that and enable selection of the link itself rather than the nodes/
 
I have just spent half a day trying to persuade the graphics engine to let me draw a rubber band oriented to the screen rather than North. I have not succeeded in doing this accurately or reliably at this point.

It is clearly something that is not right with ADE. The choice is that I suspend work on other things till I fix it or find another way of doing it, or leave it for now

As mentioned above I think I can handle the other requirement more easily and I propose to do that first and then re-visit the rubber band when I feel less like slitting my wrists ;)
 
Jon, the "rubber band" is a rectangular selection box- whether it's oriented or not. Since it is not a precise selection mechanisn, I don't see that it makes any difference how it's oriented. Next thing somebody will want is to be able control its shape. I suggest you do what you think is best - including enjoying the "sun and surf".

Don
 
It might be useful in a few cases, however, I cannot remember missing a "rubber band". Specifically there are some questions, like whether objects are selected just touched by it or should they better completely included? The benefit seems to be dependent on the specific situation and is hence unclear. Conclusion: Don is right!
 
With AFCAD I use it all the time (avoids the click, click, click of selecting individual taxi links) but I can work around it, Jon.
 
I'm going counter-flow and saying that rubberband selection has become a standard in Windows applications and if possible should be done following the same standard. It would be very useful.
However, I certainly agree that you can put it on the back burner until you feel like messing with it again.
 
I second Sfrenchie on that. All decent windows apps dealing with graphic objects feature rubber band selection, most of the time with two ways of using it:
top left - bottom right to select all fully included items, bottom right to top left to include everything being touched (not necessarily fullu enclosed) by the selection.
In the case of all CAD programs, the second way of selecting objects does even more : even hidden objetcs are selected this way.
 
OK - let's be clear - ADE offers rubber band selection - the issue is that to get a screen oriented rubber band when the airport is rotated. I spent two days to try and get this to work reliably and asked my colleagues at MS for help. I cam make a rubber band selector using other techniques that will work fine with rotated canvases - unfortunately it seems that the graphics engine is a stumbling block. Extending selection methods - i.e. what gets selected is not the issue and will be done. The issue is getting a reliable rubber band on a rotated airport
 
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