Hi Ken:
Assuming you refer to Aerilius'
ColladaWithTextureNames_v1.2b
https://sketchucation.com/forums/viewtopic.php?f=323&t=40397
...AFAIK, until Arno adds a Sketchup a
*.SKP import / export feature in MCX, we need to repeatedly re-name Materials.
After further testing, I now recommend instead that you try the following procedure:
Modify some 'default' MCX Options to these settings:
MCX Menu > Options > Exporter Settings >
XWriter:
DrawCallBatching = False
MCX Menu > Options > Object Model Settings >
Optimize:
CollapseAttachedObjects = False
CollapseModelParts = False
CollapseNodes = False
MergeDuplicateChildren = False
RemoveEmptyNodes = False
Export the 3D model from MCX as a
Wavefront OBJ (
*.obj ) file.
In Sketchup, import that
sfondo_kdfw_sett07.OBJ file via a different plugin Ruby script:
TIG's
Import OBJ with Materials v2.2
3D SketchUp Community for Design and Engineering Professionals.
sketchucation.com
Open the
sfondo_kdfw_sett07.OBJ.mtl file also output by MCX in NotePad or other text editor
Use that ASCII text info as a guide for re-naming Materials in Sketchup
Note: These procedures are based on objects in the
demo / trial version of FSDT KDFW ...intended for use in
FSX.
Dallas-Fort Worth for FSX and FS9
https://www.fsdreamteam.com/products_kdfw.html
I cannot predict what your results will be if you attempt output of native
P3D MDLs for use as SimObjects via P3D SDK.
You may also wish to consider whether FSDT would regard it as OK to 'port' FSDT KDFW edits to
P3D ...rather than
FSX:
http://www.fsdreamteam.com/forum/index.php?action=printpage;topic=17183.0
The
*.OBJ 3D file format imported to Sketchup will result in (
4) Faces mapped with texture Materials super-imposed over the FSDT C32 ground markings (which must be
put on layers to temporarily disable display to do edits.)
Adjust your work-flow in Sketchup with a number of "
Put On Layer" steps, according to the number of texture Materials super-imposed over FSDT C32 ground markings after import of the
fondo_kdfw_sett07.OBJ output by MCX.
In Sketchup, after finished with all desired edits, re-enable all layers to display the texture Materials super-imposed over FSDT C32 ground markings (...now edited to
ex: C39)
Export that 3D model via yet another plugin Ruby script:
TIG's
OBJ Exporter v3.0
SketchUp Plugin and Extension Store by SketchUcation provides free downloads of hundreds of SketchUp extensions and plugins
sketchucation.com
[
EDITED]
Re-import that
*.OBJ 3D file into MCX using TIG's
Import OBJ with Materials v2.2 via:
1.) Sketchup Menu > Extensions > OBJ Importer >
Import OBJ [with Textures ]
a.)
(...Sketchup Dialog Opens) > OBJ Importer Units:
Meters > [OK]
b.)
(...'Processing [?????] of [?????] Lines' appears on status bar at bottom of work-space)
c.)
(...Sketchup Dialog Opens) Flip OBJ YX Axes ? >
click: [
No] button
d.) Move / Position imported 3D Model at (0,0,0) coordinate Origin of Axes on ground plane
NOTE: You should now see this:
2.) Perform desired edits as described above, and save to a temporary 'work'
*.SKP file
3.) Export the edited temporary 'work'
*.SKP file from Sketchup using TIG's
OBJ Exporter
a.) Sketchup Menu > File >
OBJexporter
b.)
(Sketchup Dialog Opens) > OBJexporter: Convert ALL Texture Files to PNG ? > click: [
No] button
c.) (
...OBJexporter progress appears on status bar at bottom of work-space)
[
END_EDIT]
Open
sfondo_kdfw_sett07.OBJ.mtl file also output via Sketchup by TIG's
OBJ Exporter in NotePad / other text editor
Use that ASCII text info as a guide for re-naming Materials in MCX
In MCX, restore the Material Templates to the imported 3D model
In MCX, verify
all mapped texture Material names match the original texture Material names of FSDT
sfondo_kdfw_sett07.MDL when those MCX Material Templates were created.
In MCX, if your
payware version of
sfondo_kdfw_sett07.MDL has ModelParts with
animations, restore them as well.
Perhaps Tom might know how to help you restore any original animations to
sfondo_kdfw_sett07.MDL ?
Hope this helps with your learning process.
GaryGB