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Several Questions about Making Changes to Ground Markings Using Sketchup and MCX
Note that: MCX Menu > Options > Texture Settings > Path ...by default already includes the path to [FSX install path]\Texture\GlobalEnvTest.dds Curiously, I also observed that, somehow, MCX "still" fails to detect GlobalEnvTest.dds when loading: [FSDT install path]\Addon...www.fsdeveloper.com
I'm not sure what you're referring to by Arno, but I'm thinking you're referring to what I've said how I noticed some changes in the material settings when I re-import the mdl.
I was only clarifying that Material Properties / Functionality / Attribute parameters and values were referred to by Arno as "Settings" here:
https://www.fsdeveloper.com/forum/t...ngs-using-sketchup-and-mcx.446617/post-835200
IMHO the initial goal of exploring this approach to correcting the ground markings at FSDT KDFW, is working with the FSX format MDL to:
* maintain all original geometry and mapped texture image Materials intact and unchanged
* edit the texture image mapping position of the ground markings to correct the numbers
* restore all original geometry and mapped texture image Materials intact and unchanged
...then output that 3D model with edited ground markings to a FSX format MDL, verifying that it is otherwise identical to the FSDT original.
I recommend learning / perfecting that work-flow for FSX format first ...before attempting to output via a P3Dv4.x XtoMDL SDK compiler.
If your mapped texture image Material count changes after:
* import to MCX
* export to *.OBJ or *.DAE
* import to Sketchup
* export from Sketchup
* re-import to MCX after edited / exported from Sketchup
...I believe it would be in your best interest to troubleshoot that FSX format work-flow first ...before trying to output to P3D format

Note that we have not yet discussed whether MCX will require edits to the ModelDef XML used for processing this FSDT 3D model.
Note as well, that we have not yet determined whether an Earth curve correction of the "ground-level" base plane which this 3D model may already have, causes MCX and/or various import / export functions in MCX / Sketchup plugins to merge 'co-planar' Faces according specific arbitrary 3D planar angle criteria ...which may result in variable loss of Materials mapped to Faces and/or the Faces themselves.

GaryGB
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