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Sim Objects in custom airport

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12
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germany
Hi all!
I just finished my first custom airport. Everything is fine, ATC is working, the runway and the taxiways look nice. The only issue I am having are the sim object. I added sim objects (like boarding stairs) to the parking spots and whenever I start the simulation all sim objects just start to slowly glide in random directions. Does anyone know, how to prevent that and to have them working in a normal way?
Thank you!
 
Replace them with the same or similar thing from the scenery menu? Most of the same things will be in there.

I assume sim object means animation of a sort as it's an object simulating something. Nothing from the scenery menu moves.
 
The thing is, I want them to move. I want the push-back truck to be operable, the stairs, the baggage cart. Also I would like to have the service and maintanance trucks driving around...
 
Have you checked out the Living World section of the SDK? I'm imagining it has something to do with Services.spb/Services.xml and LWcfg.xml

I haven't been able to decompile the Services.spb because the propdefs directory is inaccessible/encrypted.

I have been using this thread as reference.
And what I've done....

I'm trying to modify these to control what vehicles show up and what they do, but I'm having zero luck getting it to do what I want.

In general, I'm trying to reduce traffic and get rid of vehicles I'd never see at the local GA airport I'm developing (like the shuttle and fire truck and pushbacks, etc.). I have managed to turn off all the push backs...

In any event, it sounds like they don't know what to do in your case, or maybe you need to connect them to a service somehow? Maybe editing these might help?
 
Have you checked out the Living World section of the SDK? I'm imagining it has something to do with Services.spb/Services.xml and LWcfg.xml

I haven't been able to decompile the Services.spb because the propdefs directory is inaccessible/encrypted.

I have been using this thread as reference.
And what I've done....

I'm trying to modify these to control what vehicles show up and what they do, but I'm having zero luck getting it to do what I want.

In general, I'm trying to reduce traffic and get rid of vehicles I'd never see at the local GA airport I'm developing (like the shuttle and fire truck and pushbacks, etc.). I have managed to turn off all the push backs...

In any event, it sounds like they don't know what to do in your case, or maybe you need to connect them to a service somehow? Maybe editing these might help?
First of all, thank you for the answer!
Your answer led me to understanding that my parking areas must be ram_gates and not just gates. Now it is also spawning aircrafts and offering ground services!
The problem is, no AI aircraft is taking off or landing. Above my airport, way up in the air, I can see like 10 different aircrafts in the night blinking. Do you have any idea, how I can make the AI understand how to take off and land?
 
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