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I'm attempting to get some ground polys into P3D, however I cannot seem to get any tranprency working. (The black should be transparent)
I used photoshop to export the textures to DXT5. When I open the textures in DXT1 Bitmap the Alpha channel is clearly intact. I attempted to convert the textures from PNG using MCX's texture converter tool, but also to no avail.
Similarly, non of the textures show any transparency when viewed in MCX either. I'm assuming it's something wrong in the material settings in MCX. But having messed around with variouse settings I'm really not sure where to begin with troubleshooting this. Any suggestions are greatly appreciated.
Thanks.
I used photoshop to export the textures to DXT5. When I open the textures in DXT1 Bitmap the Alpha channel is clearly intact. I attempted to convert the textures from PNG using MCX's texture converter tool, but also to no avail.
Similarly, non of the textures show any transparency when viewed in MCX either. I'm assuming it's something wrong in the material settings in MCX. But having messed around with variouse settings I'm really not sure where to begin with troubleshooting this. Any suggestions are greatly appreciated.
Thanks.