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Sukhoi Su26MX for FSX

Messages
167
Country
netherlands
Hello guys,

a few months ago I started this project, the Su-26MX from Dutch Rush Aerobatics. This is in my opinion an amazing aircraft.

First of all, a big THANK YOU to Dutcheeseblend for all the tips, advices and solutions to my problems he gave me and to Krispy1001 for his tutorials :):)

I am not going to say when this aircraft has to be ready. Because I'm still learning a lot with Blender, I regurarly make parts again with new learned tricks and options;)

Btw, tips are always welcome!

Enough talking, showtime:D

Su26_10068 (2).jpg

Su26_11.jpg

Su26Cockpit_1.jpg

Su26Cockpit_4.jpg


Happy flying,
Daniël



PS. sorry for my spelling and grammar
 
And welcome Daniël ;)

I'd say it's time for export to see the first results in-sim, but sadly... toolset not working yet.

You're putting nice detail into the thing, and I look forward to the engine front cover thingy's. Will be an interesting animation!
 
Looks fantastic Daniël! She's definitely an amazing aerobatical aircraft, keep up the good work!
 
Thanks everyone!
I'd love to take her for her maiden flight, but as always in the world of aviation, first flights are (almost) always delayed :confused:
 
A small update today:)

I made the aileron attachments (or however they're called), the aileron steering, some small changes and a first trial to make the cowl flaps. I am not sure about the right shape, but it gives a first impression ;) As Dutcheeseblend said:
and I look forward to the engine front cover thingy's. Will be an interesting animation!
I really have to think about that animation.
Hope you guys think there is enough detail in these new items, but if you miss things, just say it!
Aileron1.jpg

The aileron steering, including animation
Aileron2.jpg

The aileron attachment
Cowling.jpg

The cowl flaps
Prop.jpg

The propeller shaft

Happy flying :):)

Daniël
 
Loving the details! Most certainly those pistons! Amazing work Daniël!
 
Made a bit of the cockpit:
Cockpit1.jpg

The main fuelindicator, bypass system for the engine-pressure, a sack and some kind of 12V powerpoint. The fuelindicator is a transparent tube with with a stopper. This stopper goes down when there is 15L fuel left in the main tank. For the wing tanks is a light on the panel, which glows if the fuel reaches a level of 10L.

Cockpit2.jpg

The tailwheel-lock, unlocked now. To lock the tailwheel, just turn the brown button and it goes upwards because of a spring.

Cockpit3.jpg

The 'floor' with 2 G-meters. Above them, there has to come a transponder and a radio, and above them there has to come a Garmin 530. I am not sure what I will do with the GPS, because I think it is rather difficult to make a new 3d GPS. So maybe I'll use the normal FSX Garmin 500.

Hope you like it:)

Daniël
 
Very nice mate! Keep this going!

I recommend thinking about reducing the number of poly's. I can illustrate this with the following example:

daniel_excess.png


The blue encircled frames form the base of my example. It is applicable to other parts as well.

- Think of which sides of the object remain visible in-sim. In real life, an object's material is manifold, for example a metal sheet has two sides and a thickness. You will get two faces (top+bottom) and the thickness faces, four ones. So, total six faces. That means there are two triangles in excess if only the upper side of the sheet is visible to the user.
- Red marked faces won't be visible in sim, so remove them.
- At the other hand, the green marked ones are visible yet.

I hope you get this explanation, it's a bit hard to write this down since I'm a bit tired.

Have fun and keep going, this is a nice one!

Daan
 
Very nice mate! Keep this going!

I recommend thinking about reducing the number of poly's. I can illustrate this with the following example:

daniel_excess.png


The blue encircled frames form the base of my example. It is applicable to other parts as well.

- Think of which sides of the object remain visible in-sim. In real life, an object's material is manifold, for example a metal sheet has two sides and a thickness. You will get two faces (top+bottom) and the thickness faces, four ones. So, total six faces. That means there are two triangles in excess if only the upper side of the sheet is visible to the user.
- Red marked faces won't be visible in sim, so remove them.
- At the other hand, the green marked ones are visible yet.

I hope you get this explanation, it's a bit hard to write this down since I'm a bit tired.

Have fun and keep going, this is a nice one!

Daan
I'm going to have to throw a curve in on this one. I model my VCs with TrackIR. With this you can see objects that are normally hidden. If you are modelling for yourself or freeware you don't have to consider this but if commercial is your objective then the detail needs to be included.
 
Very nice mate! Keep this going!

I recommend thinking about reducing the number of poly's. I can illustrate this with the following example:

daniel_excess.png


The blue encircled frames form the base of my example. It is applicable to other parts as well.

- Think of which sides of the object remain visible in-sim. In real life, an object's material is manifold, for example a metal sheet has two sides and a thickness. You will get two faces (top+bottom) and the thickness faces, four ones. So, total six faces. That means there are two triangles in excess if only the upper side of the sheet is visible to the user.
- Red marked faces won't be visible in sim, so remove them.
- At the other hand, the green marked ones are visible yet.

I hope you get this explanation, it's a bit hard to write this down since I'm a bit tired.

Have fun and keep going, this is a nice one!

Daan
Thanks for the advice!! I will think about it. I don't know if it has a big impact on the performance, but I think I will remove them.
Paul: if I remove them just before the release, maybe I will have one for you with al these faces .
Thanks Marc L :)
 
Thanks for the advice!! I will think about it. I don't know if it has a big impact on the performance, but I think I will remove them.
Paul: if I remove them just before the release, maybe I will have one for you with al these faces .
Thanks Marc L :)
Build it the way you want, be independent of what we say. We are only advancing opinions. The ultimate decision is yours.
 
Made the rudderpedals, still have to make the attachment with the frame, but I was not sure how it exactly is attached. So I will wait until I get a mail from the owner of a real Su-26 before I will model them.
Rudderpedals.jpg


I also started to make the canopy and the way it opens and closes, but pictures will come later.

Happy flying,
Daniël
 
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