Yes Kent, the plan is to include a stores manager with a couple of different IR missiles, fuel tanks, practice bombs dispenser, gunpod and smoke generators. I'm not entirely sure I'll add more to that though. The new versions of the real plane being developed now with true attack capabilities won't probably be succesfull on the market, so I guess we'll see.
Paintkit is the bare minimum for any commercial add-on, so yes to that.
Well, I've been deep into my new job lately. Standing in front of a monitor 9 hours a day does really impact my will to come home and do the same thing. Not to mention the fact that in the span of a couple of months I had to learn CATIA, AutoCad and KeyCreator. You wouldn't believe the confusion in my head even right now. If I had to open Max, my brain would probably explode!
Well...I'm unemployed again, hence work has slowly restarted. I took the new fuselage and did an optimization pass on it, there were really too many polys due to the nature of turbosmooth. To my surprise, I was able to cut the polycount by more than half, from 82k down to 37k, without a visible loss in quality. In some places, hand editing even brought better results. I also prepped it for wings mating and finished the new vertical fin. So far so good.
Little update...went half way through all you see here just to discover a big bistake in the base mesh, so I had to fix the offending part (1/4 of fuselage lol) and redo all the details a second time...the joy!