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Tom's right it is an unenviable chore. I'm spending hours mapping and painting my Defiant. It takes time and a lot of correcting to get it correct and painter friendly.Yes it sure was, Tom. It's rather challenging to have a painter friendly layout AND the least amount of distortion with such a curvy mesh. It forces you to manually adjust every single UV vertex and it all takes time, probably more time now since the base mesh is richer than before. I'm open to suggestions on where you would place the seams and if you'd go with 2x4096 or Nx2048.
Tom's right it is an unenviable chore. I'm spending hours mapping and painting my Defiant. It takes time and a lot of correcting to get it correct and painter friendly.
I would suggest cutting the fuselage and wings up. For the fuselage use planer maps at a minimum of six every 60 degrees.
If you want I can send you mapping images of a very similar aircraft I built as a reference example.
Thanks for the tips Luca! (going back to that UV-unwrap / repaint hanger....)Keep in mind that a good uv map saves hours and hours of painting, sometimes it's best to study the real plane panelling and start from there. Panel lines are much more difficult to align than camos. Good luck!