The way you get your jetway to show up in the sim is to assign the GUID of your new jetway instead of the GUID of the default jetway in the airport's XML code. ADE lets you do this if you have ProKey in Tools/Raw Data View.
<PartInfo> <Name>Clock</Name> <AnimLength>100</AnimLength> <Animation> <Parameter> <Code> (E:LOCAL TIME, Seconds) 3600 / </Code> <Lag>60</Lag> </Parameter> </Animation> </PartInfo>
Why would you need such triggers? If you make them with the proper jet way animations you can just use the Ctrl-J jet way command to let them dock to your aircraft. You need to use the specific animations FS has for that, so no need to change guids.It will be a SimObject of course because we do not have (yet?) the possibilities to add some of what we need to Scenery Objects.
What I would like to know is whether I have to change the GUID of the "JetwayHoodExtend" and the "JetwayHoodRetract" and how I can assign a proximity or frequency trigger?