Hi all,
OK, we now know how to animate windsocks, make seasonal textures (also for groundpoly), and more stuff depending on E an O variables. Nice.
But I am stuck on the jetways!
When I attribute the "jetwayhoodextend" animation to the,for the time being, simple jetway (only the last part moves forward) it does move in MCX but does NOT in P3D4.
When I add the "retract" part as well, it does not even move anymore in MCX either.
I changed the animation GUID to the GUID my jetway has (like Tom suggested) but that is also a 'no go'.
Then Arno said (contradictory to Tom) that I do not need a trigger when 'you make them with the proper jet way animations you can just use the Ctrl-J jet way command to let them dock to your aircraft. You need to use the specific animations FS has for that, so no need to change guids'. But did not specify what these specific animations are.
The custom jetway is a scenery object and I can only (AFAIK) add a 'part info' if needed but then I am stuck on the code to use.
Can somebody tell me if it is possible at all for a scenery object without having to rely on SODE to do the job for me? And if so, what would be the modeldef entry to make it work in P3D4?
I attach the model (the animation does not stick, it reverts to unknown when I change the GUID to the model GUID).
Thanks,
Roby