Next challenge
The moving custom jetways:
<Animation name="JetwayHoodExtend" guid="f993fae1-e8b1-47b5-940d-5cb1b624f0cc" type="Standard" typeParam="" /> length="100" type="Sim" typeParam2="JetwayHoodExtend" typeParam="AutoPlay" /> >
And the part that has to move moves in MCX but does not yet in P3D.
For the ones that are really interested (and that should be the majority of you folks that watch this thread), I still have two problems.
- If I add the "
JetwayHoodRetract" in MCX the part no longer moves or extends further out depending on the vector entries.
- I do not know (yet) how to add proximity'frequency triggers in P3D like you can in FS9 nor how to link the animation to the default 'ctrl+J' key?
When the above has been solved (hopefully with the help of some of you), I would also like to have a go at Arno's FS9 type VGDS (unless, of course, he wants to have a go at it himself
?).
I am aware that I am asking a lot of you folks and maybe divulge some of your own hard work to find a solution, but I trust that this site is to help people and I wish I could be more helpful myself.
Maybe, some day, I will
!
Cheers (going to watch the Tour the France, so take your time
),