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Over the past 11 years I taught myself the art of texturing which I pushed to a pretty much super ridiculous level.
It all started with Cheese-Strike Repaints back in 2009 and now developed to Cheesy Simulations (pun intended) over the years.
I've tried 3d modelling with Gmax and 3dsMax but never got behind on how to properly do it.
So what did I do instead:
I contributed some textures to projects from several developers (sceneries/aircraft) over the years now.
Mainly I create free liveries for addon aircraft, spending several hundred hours and sometimes some bucks for licencing fees in my liveries.
My current project are highly detailed liveries for the PMDG NGXu, PMDG got me an EULA Addendum so I'm allowed to modify their textures outside the base paintkit.
I'll let the screenshots talk for me now, it mostly is Southwest Airlines...
If you're interested you can stop by my Facebook page, most download links can be found there browsing my title images album.
https://www.facebook.com/cheesysimulations/
Cheers, Daniel
It all started with Cheese-Strike Repaints back in 2009 and now developed to Cheesy Simulations (pun intended) over the years.
I've tried 3d modelling with Gmax and 3dsMax but never got behind on how to properly do it.
So what did I do instead:
I contributed some textures to projects from several developers (sceneries/aircraft) over the years now.
Mainly I create free liveries for addon aircraft, spending several hundred hours and sometimes some bucks for licencing fees in my liveries.
My current project are highly detailed liveries for the PMDG NGXu, PMDG got me an EULA Addendum so I'm allowed to modify their textures outside the base paintkit.
I'll let the screenshots talk for me now, it mostly is Southwest Airlines...
If you're interested you can stop by my Facebook page, most download links can be found there browsing my title images album.
https://www.facebook.com/cheesysimulations/
Cheers, Daniel