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I am having one heck of a time finding a material setting that would properly display one object in front of another. Object A is a 3D representations of rocket flames and it is in front of object B (tower structure with staircases).
(Objects A1 and A2 are the same instances of object A, I just use them for testing various settings)
Both objects (A and B) contain materials that have transparencies in their alpha channel. And here is a catch:
The object A has gradated transparency, so, "soft edges", not just a "hole" with hard edges.
When NOT using a 3DS MAX material setting "Z-write Alpha", object A renders perfectly against all scenery elements (sky, clouds, terrain, other 3D objects without alpha transparency), but as soon as it is placed in front of Object B (a 3D tower structure with elements containing transparency), it is sorted and rendered behind it.
When using a 3DS MAX material setting Z-write Alpha", object A sorts properly (as in the above screenshot), however, I cannot get the soft edge alpha to show up properly. The material settings that I tweaked are in the "Material Alpha Test" section of the 3DS MAX's FSX Material rollout.
So, is there a way to properly display "soft edge" transparency in front of another object with transparency?
(Objects A1 and A2 are the same instances of object A, I just use them for testing various settings)
Both objects (A and B) contain materials that have transparencies in their alpha channel. And here is a catch:
The object A has gradated transparency, so, "soft edges", not just a "hole" with hard edges.
When NOT using a 3DS MAX material setting "Z-write Alpha", object A renders perfectly against all scenery elements (sky, clouds, terrain, other 3D objects without alpha transparency), but as soon as it is placed in front of Object B (a 3D tower structure with elements containing transparency), it is sorted and rendered behind it.
When using a 3DS MAX material setting Z-write Alpha", object A sorts properly (as in the above screenshot), however, I cannot get the soft edge alpha to show up properly. The material settings that I tweaked are in the "Material Alpha Test" section of the 3DS MAX's FSX Material rollout.
So, is there a way to properly display "soft edge" transparency in front of another object with transparency?