MSFS Mission Script - Library Objects: Difference between revisions
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{{Infobox-Applicable-FSVersion | {{Infobox-Applicable-FSVersion | ||
| | | MSFS2024 = unknown | ||
| MSFS2020 = true | |||
| FSXI = false | | FSXI = false | ||
| P3D5 = false | | P3D5 = false | ||
Latest revision as of 12:28, 25 May 2024
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
| Applicable |
|---|
| MSFS2024 |
| MSFS2020 |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
You can place scenery objects throughout the world that will only be there during the mission.
See MSFS Mission Script for general information about creating a mission script.
LibraryObject
Library scenery object.
| MDLGuid | The GUID of the scenery object you want to add. |
|---|---|
| Scale | Scale of the object. |
| Effect | Attach an effect to the object. |
| ModelAnimation | Unknown usage. |
| FileName | Unknown usage. |
| WorldPosition | The location and orientation. |
| The other location stuff | Only there for FSX compatibility. Use the new world postion stuff; AttachedWorldPosition, AttachedWorldObject, or InitRelativeToWorldObject. |
Pages relevant to mission creation for MSFS.
- Flightplan
- Weather definitions
- Flight file
- Mission script
- Triggers
- Actions
- ObjectActivationAction · DialogAction · AdjustPayloadAction · ChangeAssistanceItemAction · FadeToColorAction · RandomAction · RequestTeleportAction · CountAction · ResetTimerAction · TimerAdjustAction · GoalResolutionAction & SubGoalResolutionAction · GrantRewardAction · PointOfInterestActivationAction · ActivateWaypointsAction · AITakeControlsAction · SendMessageToAIAction
- Mission objects
- Calculator
- Flow states
- Events
- Areas
- Library objects
- Sim objects
- RTC
Click the links to access the topic pages (Default - Opens in same window).