Proximity Trigger: Difference between revisions
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Revision as of 09:52, 17 October 2021
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
| Applicable |
|---|
| MSFS |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
A proximity trigger fires when objects enters or exits an area.
ProximityTrigger
Fires when objects enter or exit an area.
| ObjectFilter | What kind of object triggers it? Possible are: ANYTHING, USER, REFERENCE. |
|---|---|
| Areas | Link to areas. |
| OnEnter~ | Fires when an object enters the area(s). |
| WhileInside~ | Not tested. Maybe it fires if the object is in the area when the trigger gets activated? |
| OnExit~ | Fires when an object exits the area(s). |
| ~Actions | Link to actions. |
| ~Filter | Link to GUID of allowed object. |
| ~Condition | Old FSX condition. |
| ~ReversePolish Condition | Condition for the trigger using Reverse Polish Notation. |
Possible uses
- Reached waypoint dialog.
- Disable another trigger.
- Transition mission Flowstate.
Related
See MSFS Mission Script - Triggers for an overview of triggers and more info about triggers in general.
Pages relevant to mission creation for MSFS.
- Flightplan
- Weather definitions
- Flight file
- Mission script
- Triggers
- Actions
- ObjectActivationAction · DialogAction · AdjustPayloadAction · ChangeAssistanceItemAction · FadeToColorAction · RandomAction · RequestTeleportAction · CountAction · ResetTimerAction · TimerAdjustAction · GoalResolutionAction & SubGoalResolutionAction · GrantRewardAction · PointOfInterestActivationAction · ActivateWaypointsAction · AITakeControlsAction · SendMessageToAIAction
- Mission objects
- Calculator
- Flow states
- Events
- Areas
- Library objects
- Sim objects
- RTC
Click the links to access the topic pages (Default - Opens in same window).