Dialog Action: Difference between revisions
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!DelaySeconds | !DelaySeconds | ||
|Time to wait before | |Time to wait before playing this dialog. Useful for pacing your dialog. | ||
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!Skippable | !Skippable | ||
Revision as of 15:20, 3 January 2022
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
| Applicable |
|---|
| MSFS |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
This plays dialog for the copilot and atc. It can use sound files or text-to-speech (TTS). The dialogAction can also show subtitles.
DialogAction
Fires when a counter reaches a specified target.
| Text | Mandatory text for the subtitles and Text-To-Speech. Can be localized. |
|---|---|
| SoundFileName | File name of the sound to be played. Put your sound files in the Sound folder. |
| PackageName | |
| DelaySeconds | Time to wait before playing this dialog. Useful for pacing your dialog. |
| Skippable | |
| Speaker | Each speaker has a separate channel which can only play one file at a time. Possible values are: NARRATOR, INSTRUCTOR, COPILOT. |
| Priority | |
| CanBeSuspended | |
| EndActions | You can link actions to play after the dialog has finished. |
| EndActions DelaySeconds | How long to wait before activating the EndActions. |
Adding dialog to your mission gives it a new level and enables you to better tell stories and make a cool experience. You can use the build in Text-To-Speech or your own audio recordings.
Possible uses
- ATC chatter
- Let the copilot give feedback on the landing
Related elements and alternatives
- For non-dialog sounds use a OneShotSoundAction, PlaySoundAction, or SoundEffectAction.
- For music use a PlayListAction
Pages relevant to mission creation for MSFS.
- Flightplan
- Weather definitions
- Flight file
- Mission script
- Triggers
- Actions
- ObjectActivationAction · DialogAction · AdjustPayloadAction · ChangeAssistanceItemAction · FadeToColorAction · RandomAction · RequestTeleportAction · CountAction · ResetTimerAction · TimerAdjustAction · GoalResolutionAction & SubGoalResolutionAction · GrantRewardAction · PointOfInterestActivationAction · ActivateWaypointsAction · AITakeControlsAction · SendMessageToAIAction
- Mission objects
- Calculator
- Flow states
- Events
- Areas
- Library objects
- Sim objects
- RTC
Click the links to access the topic pages (Default - Opens in same window).