• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Introduction to MSFS SDK (scenery)

[QUOTE = "fsfandev, publicación: 851524, miembro: 8043"]
La escenografía compilada se encontró en "Paquetes" en el proyecto, la copia en "Comunidad" como esta ...

View attachment 60959

Y ahora funciona a la perfección
[/CITAR]
¡¡Buen día!!
Consulte, hay un tutorial, sobre cómo crear el Layout y Manifest. Desde ya muchas gracias !!
 
¡¡Buen día!!
Consulte, hay un tutorial, sobre cómo crear el Layout y Manifest. Desde ya muchas gracias !!
 
The punctual consultation is. Because I understand how it is made.
What I don't understand is. Where do I get the data for the instruction of each texture. SIZE and DATE.
Thank you very much.
 
Oh yes, I found it out. Now my location is visible. Bit it remains complicated. I thought, my IQ would be sufficient to follow the instructions. It obviously does not. During my experiments I integrated an old ESP/FSX placement BGL file into the scenery. The buildings appear at the right location but are standard objects and textures from FS2020. One little success...
Mike
 
Make sure you have added an airport first. Objects > Airport >Add. It says so in the manual, so you can look in there (Under 'Creating An Airport' iirc)
Thanks for your reply just to clarify this is to edit an existing airfield not create a new one. Is the process still the same?
 
Yes.



Hi DragoB:

Please do not misinterpret the intent of my reply here, as your efforts to help others with learning how to work with the MSFS-2020 SDK are greatly appreciated. :)

GaryGB
My man garry (I assume UK2000?).

Freaking love your sceneries mate, have most of them!If you mind perhaps creating atutorial for sketchup/blender/MSFS exporter it would be great as I am at a loss there!

Thank u
 
Im seeing the update on how to import 3D assets from Blender to MSFS2020, i have a fast question, is it possible to import that assets to an existing XML project we have been working on (following the first steps of your guide)

In the setcion: Placing it inside the simulator, you said we have to open another .XML so thats why im worry about.
 
My man Gary (I assume UK2000?).

Freaking love your sceneries mate, have most of them!If you mind perhaps creating a tutorial for Sketchup/Blender/MSFS exporter it would be great as I am at a loss there!

Thank u

Hi Drago:

I am not Gary Summons (author of UK2000 scenery), but I have also admired his innovative work over the years. ;)

However, when I get some available free time to work through the new SDK and Blender as a post-processing step for Sketchup 3D model creation, I would be glad to create a tutorial for FS Developer. :)

GaryGB
 
Last edited:
As far as replacing an airport and deleting the default airport data would there be any issue with deleting everything but the approaches/NDBs/ILS etc? I'm trying to wrap my head around that since the SDK states that the navigation data is separated from the airports due to the navdata being supplied by NavBlue. Do I need to delete all of these things when updating an airport? I have not gotten far enough along yet to see if the tools are able to put this data back into the new airport or is that all in the XML format for now?
 
Hi Drago:

I am not Gary Summons (author of UK2000 scenery), but I have also admired his innovative work over the years. ;)

But, when I get some available free time to work through the new SDK and Blender as a post-processing step for Sketchup 3D model creation, I would be glad to create a tutorial for FS Developer. :)

GaryGB
plz do. I can give u the access to the docs, just holler me ether here via pm or via mail
 
I haven't experimented with ATC yet, but I will and if I get answers, no doubt it will be added to the docs :)

I got it working!! it's damned obvious now I found it.... when you are creating the taxiway paths you can assign a letter (that bit I got) but what I was missing was you have to have a segment at the end (at the runway) that is actually set to the type 'RUNWAY' ( its the Taxiway path type not the 'Point')
I am not sure if it has to be, but the one I have also starts with a 'parking' segment.
 
Hi all i have followed the tutorial in this post. Of which let me say thank you.
However when i go to build the project i keep getting an error, regarding not being able to find the asset group.

Can someone please help?
Thank you
msfs sdk.PNG
 
Yes.



Hi DragoB:

Please do not misinterpret the intent of my reply here, as your efforts to help others with learning how to work with the MSFS-2020 SDK are greatly appreciated. :)

Sketchup is likely to continue to be a valuable FS Development application for MSFS-2020, as has already been exemplified for MSFS-2Kx / FSX / LM-P3D. :pushpin:

Reportedly, a substantial proportion of existing pre-MSFS-2020 format aircraft and scenery can be ported into MSFS-2020 without use of the new glTF format.

The question is, whether 'legacy format' has a perceptible performance hit if locally loaded / rendered in MSFS-2020 at run time (...instead of 'streamed' from the internet).

Another question is, whether 'legacy format' still has better detail (ex: color depth, image pixel detail) than glTF ...if locally loaded / rendered in MSFS-2020 at run time. :idea:







Yes, there are indeed multiple ways- and 3D exchange formats- which can be used to import Sketchup 3D models into Blender.



Tim:

Which numeric / year version of Sketchup are you currently using ? :scratchch

GaryGB
Make version 2017, meaning I can only export in collada or kmz
 
Hi all i have followed the tutorial in this post. Of which let me say thank you.
However when i go to build the project i keep getting an error, regarding not being able to find the asset group.

Can someone please help?
Thank you
View attachment 61047
It appears that the error is actually coming from the ContentInfo. Since it's not a necessity in the project, I believe the actual build will work perfectly.

On a side note, the content info is referenced in the .xml found at "Your project Folder\Package Definitions". I believe you can safely delete the following section to clear this error.
Screenshot_11.jpg
 
It appears that the error is actually coming from the ContentInfo. Since it's not a necessity in the project, I believe the actual build will work perfectly.

On a side note, the content info is referenced in the .xml found at "Your project Folder\Package Definitions". I believe you can safely delete the following section to clear this error.
View attachment 61050


Hi thank you for the reply.
I checked my build folder and there were files in there. However the Bgl file was only 2kB this seems very small for me. I however moved it over to the communities folder. but nothing showed up the the sim :(
 
I have just added the Adding Custom Objects Via Blender section to the docs, the link is on the first page of this thread.
Would be nice to have 3dsmax > MSFS as well. The Babylon Exporter is not generating the XML file for me, I'm trying to figure out.
 
It appears that the error is actually coming from the ContentInfo. Since it's not a necessity in the project, I believe the actual build will work perfectly.

On a side note, the content info is referenced in the .xml found at "Your project Folder\Package Definitions". I believe you can safely delete the following section to clear this error.
View attachment 61050

Hi sorry that did not work. It seems to be looking for files that dont exist.
 
Hi all i have followed the tutorial in this post. Of which let me say thank you.
However when i go to build the project i keep getting an error, regarding not being able to find the asset group.

Can someone please help?
Thank you
View attachment 61047
As SimArc said, the errors are from ContentInfo. You can ignore them, however, as you can see where it says 'Done, 3 asset groups registered'. As long as it doesn't say that any failed, you're good to go :)
 
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