Hi All,
How the moons were aligned, I have just completed my latest version of my geoimageprocessing tool to create and process mask images for FSX and Prepar3d.
This tool utilizes C# to make it an almost hands free experience to create water and blend masks aswell as writing the resample file and processing the bgl scenery!
There was just nothing out there as a complete solution so over months of work I have developed something that works as a click and forget solution, not by reinventing the wheel but incorporating existing methods tools.
Read the README file and give it a go, i'm hoping it will be as simple to use for you as I expect it to be.
This tool not only creates a single water type, it also enables you to create multiple water types based on the compatible colour palette for prepar3d for all water types.
It uses shapefiles and some cool C# logic to create and process the mask files.
I've done a lot of testing but I welcome feedback. You can submit it here or via emailing me at
geosimworks@gmail.com
NOTE: if you want to create multiple water types, Lake, River, Dam, Sea, Estuarine, and Pond, being all the types, then you need to have shapefiles for each of these otherwise you will need to use the single water type which has one shapefile with all water types in it.
You do, however, get to choose the water colour that you want, by configuring this colour in RGB format in the config file based on the compatible colour palette for the sim.
You simply enter the string without quotes 'yes' for createmixedwatertypes value or 'no' for single type. I haven't implemented any logic to process more than one type or less than the 6 water types available as noted above. Maybe in a future version, depending on feedback.
Cheers,
Kelvin