• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. tgibson

    No way to show my custom bgl in FSX

    Glad that was it. I couldn't get it to display no matter how far I moved away from it - I didn't think about top down view. I think FSX does indeed have issues displaying objects this large. That's why IS3 cannot display it either (I couldn't get it to display as well). When I reduced the...
  2. tgibson

    No way to show my custom bgl in FSX

    The only thing I can find is that the cube is 1000 m by 1000 m - perhaps this is too large an object for FSX to display ?
  3. tgibson

    P3D v4 texture no showing

    Glad to help. The format of the original texturewas probably 888, which most paint programs can read, but cannot write. DXT images are a lower quality than 888, but take less disk space.
  4. tgibson

    P3D v4 texture no showing

    PSP will not usually save a bmp in a format FS can read (unless you reduce the colors to 256, which is not recommended for anything but very simple and small textures). You would need to use a program like DXTBmp to convert it to something the sim will load, formats like 888 (best quality), DXT3...
  5. tgibson

    P3D v4 texture no showing

    There are two possibilities. 1. The model uses a reg number decal (like the default Cessna in earlier sims) and displays the reg number listed in the aircraft.cfg file. In this case no new texture would be needed, only an edit to the aircraft.cfg file. 2. The reg number is on a an aircraft...
  6. tgibson

    No way to show my custom bgl in FSX

    Glad to help. 🙂
  7. tgibson

    No way to show my custom bgl in FSX

    if one sets the FSX menu slider to very sparse almost nothing will display in the sim. That slider should be set to extremely dense. The second statement is correct - if you want your object to be always visible, set the placement BGL to very sparse.
  8. tgibson

    P3D V5.4 - Samm looking for SDK Environment kit

    The error message says that the required file is in the Modeling SDK/bin folder when dealing with P3D. Why are you looking for an Environment Kit folder?
  9. tgibson

    FSX Weird gauge text issue

    Paint areas.
  10. tgibson

    FSX Weird gauge text issue

    1,1,1 is a flag for FS to treat the area as a “mask” region. If I don’t want black things to be transparent I use 2,2,2.
  11. tgibson

    Airport bgl rotates when exclude is used P3D V5.4

    Jon’s code base he used for “rectangles” only allowed vertical and horizontal lines to be drawn, thus he had to rotate the airport display to match. Not a choice of his.
  12. tgibson

    FSX Bridges over streams

    What format are your current objects in? What program do you use to place them at your current airport? Do you use them as MDL files or as library BGL files?
  13. tgibson

    FSX:SE How can I flatten the terrain around this airport?

    First click the green Add Polygon button Then create your polygon on your airport - click, click click, and double click on the last point. Then the properties box pops up - choose flatten. Don't forget to set the Alt (altitude) if it's not correct. Compile the airport and make sure to...
  14. tgibson

    P3D v4 Cant get water to show at airport?

    As a test, try adding an exclude polygon to exclude any land in that square area. If that works, you may need to then create land polygons around the water to re-create the land around it.
  15. tgibson

    P3D v6 Kaneohe Bay

    Unless you’ve added it, P3D does not include AI flights for military airbases. Even if you add parking spots, aircraft will not magically appear. Perhaps MAIW has an addon for that airport?
  16. tgibson

    P3D v5 Open links recurring

    correct, that’s good.
  17. tgibson

    P3D v5 Open links recurring

    It is suggested by the author of ADE when working on an airport to save it as an AD4 file and use that when needing to re-edit the airport. Opening the airport from the new BGL file will reduce the number of features ADE can provide.
  18. tgibson

    P3D v5 Open links recurring

    Are you saving an AD4 file and opening that when you want to do any further edits? Opening the BGL file is not recommended.
  19. tgibson

    P3D sceneries

    Which P3D version? Many people can do things like extend runways using ADE, especially with v4 and v5.
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