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Search results

  1. lordofwings

    FSX How to set/request a boolean with SimConnect managed?

    It is unclear to me how a boolean value has to be defined in managed SimConnect code in the Data Request structure: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)] struct EngineFireDR { public bool Engine1Fire; : } or...
  2. lordofwings

    FSX SimConnect.GetLastSentPacketID for managed code?

    I was looking at this: https://msdn.microsoft.com/en-us/library/cc526983.aspx#SimConnect_GetLastSentPacketID But I can't find it when using managed code (C#). The problem is I am receiving an exception notification on the OnRecvException handler and there is reports a SendID. According to...
  3. lordofwings

    FSX SimConnect.GetLastSentPacketID for managed code?

    I was looking at this: https://msdn.microsoft.com/en-us/library/cc526983.aspx#SimConnect_GetLastSentPacketID But I can't find it when using managed code (C#). The problem is I am receiving an exception notification on the OnRecvException handler and there is reports a SendID. According to...
  4. lordofwings

    FSX Is the value of WM_USER_SIMCONNECT fixed?

    I see a constant WM_USER_SIMCONNECT with value 0x0402 in all the examples. I was wondering if that value that is NOT defined in SimConnect itself has to have that particular value? or can I choose any value I want? Say, if I have two instances of SimConnect in the same application (don't...
  5. lordofwings

    FSX Ambiguity in RequestDataOnSimObject

    I think there is a lot of ambiguity in the SimConnect.RequestDataOnSimObject when it comes to periods, changes, etc. This IMHO is typical of old style C/C++ programmers :) In particular when you look at the API method or function there are these parameters in the same call that seem to be...
  6. lordofwings

    FSX Create event attached to a SimVariable?

    I see the available Sim Events defined in the SDK leave a lot of possibilities. There is a lot of Sim Variables that could use a notification/event attached to them. Is it possible somehow to define my own event that would notify me of changes to a sim variable? For example, I want to be...
  7. lordofwings

    FSX C172 Engine Fire effect not visible from cockpit

    I just noticed that when an engine fire happens using the default Cessna 172 if you are on the virtual cockpit you NEVER get to see any indication that the engine is on fire. No smoke, no fire, nothing. If on the other hand you change your visual to the OUTSIDE of the cockpit then you see the...
  8. lordofwings

    FSX Engine Fire SimConnect variable

    I am trying the SimConnect ENG FIRE:index simvar without success. I have done everything but when I trigger with this: simConnect.RequestDataOnSimObjectType(DATA_REQUESTS.REQUEST_FIRE, DEFINITIONS.EngineFire, 0, SIMCONNECT_SIMOBJECT_TYPE.USER); I get a response from the simulator in my data...
  9. lordofwings

    FSX SimConnect for generating gauge failures (via events)

    I am familiar with the list of SimConnect event IDs for failure generation which are about 14 or so (hydraulics, electrical, brakes, pitot, vacuum and engine failures). However, how would one go about using SimConnect to generate other failures such as gauge failures (altimeter, attitude...
  10. lordofwings

    Thread tool suggestion

    I noticed that some subforums have the Prefix (FSX, FS9, P3D, etc.) to a title. I think it would be nice to have another thread tool that would allow the OP (Original Poster) to mark his question as ANSWERED. It would make it easier to identify which posts are still seeking answers and which...
  11. lordofwings

    FSX Can I have multiple instances of SimConnect object in a single app?

    I am writing an application using SimConnect and yesterday while thinkering out of the computer it came to my mind that perhaps instead of declaring a single SimConnect object to share among all sorts of handlers, I could have one SimConnect object for each "handler". The question is... is that...
  12. lordofwings

    P3D SimConnect side by side with FSX SimConnect?

    I am a user and developer of FSX and therefore I have FSX's SimConnect libraries installed (also the SDK). I need to develop some software for Prepar3D and would need the P3D SimConnect SDK. My question is... can both (FSX & P3D) SimConnect libraries (DLLs) co-exist, side-by-side without...
  13. lordofwings

    Use SimConnect with Microsoft .NET C# ?

    I am looking for leads on developing a software using SimConnect but using Microsoft .NET C# rather than C++. Can anybody point me in the right direction? I am thinking on SimConnect because it works across computers (remote connection) and FSUIPC doesn't.
  14. lordofwings

    What's wrong with SimFlight Network Forums?

    For days I have been trying to reset my password for SimFlight.com forums and the password reset NEVER arrives, and it is not in the junk folder either. I am also using the correct email address. I wrote to the Contact Us but nobody there seems to be manning the site. Tried opening another...
  15. lordofwings

    P3D v3 Any Microsoft .NET library to interface with P3D?

    I need to interface to Prepar3D using C# and would like to know if there is any helper library that would use SimConnect or perhaps FSUIPC (Free). I used to develop with a library called FSUIPClient.NET from Paul Henty for FSX but that relies exclusively on FSUIPC and I do not know if it works...
  16. lordofwings

    FSX SBuilderX Textured Polygon showing as black

    I created a 1024x1024 BMP with the aereal photo and in SBuilderX 3.x I created a textured polygon and indicated it is a Textured Poly rather than a Vector Poly. I associated my BMP to it, compiled with the Textured Polygons checkbox enabled. In my FSX scenery folder I see the corresponging...
  17. lordofwings

    FSX Default water still showing!

    I am redesigning a coastal area in a neglected area of the FS world, and my add-on scenery has a higher priority, currently at #2 which overrides everything else with #1 being World Time Zones (which can go down as it is not scenery). I have covered the area with an Exclude Shorelines polygon...
  18. lordofwings

    FSX No texture merge? (solved)

    I have one of those models with lots of textures in little files. I read in the MCX Wiki about the Draw Call Minimizer which I used but when I save the textures I see a whole lot of textures instead of seeing them merged into one sheet. In the Material Editor | Drawcalls after pushing the...
  19. lordofwings

    FSX Cannot get MCX to load light map file

    My model uses a single texture sheet (.jpg) with 1024x1024 size and I made a copy of it with the _LM suffix and modified the sheet so that it has Multiply blend mode to show the image as if it was during the night. Now, in MCX I used the Material Editor and in the properties of my texture sheet...
  20. lordofwings

    FSX My FSX object library is broken

    To begin with, I have not done any FS2004 design. Having said that, some years ago I created a bunch of FSX sceneries and with that my own Library with the Library Creator X (2.0.4) and it worked fine, the models were all FSX models (I repeat). Today I tried to read my library and it showed all...
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